This mod aims to continue fixing bugs and making improvements to the remaster now that official support has ended. The goal is to respect the vision of the original game by Crytek Frankfurt, its PS3/360 port by Crytek UK, and Saber Interactive's remaster to get the remaster closer to Crysis 2 Remastered in quality.

Description

Updated for the new 2.0 patch. Fixes missing music in Ascension, incorrect Scar model, and incorrect Core loadscreen music.

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CR Improvement Project 0.16
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bigbuck1512
bigbuck1512 - - 3 comments

Thanks for doing this man.

I find it incredibly sad that unfinished games are being sold and then finished with multiple patches. I get that it's good that they're fixing them... but it's ridiculous to have to update the game so many times.

Just in case you know how to fix this, there is music missing in other levels too. In Recovery, the main theme is supposed to start playing after you complete the secondary objective. In the remastered game, it never plays.

I think once you reach the village the main theme is also supposed to play again at some point and it doesn't. I haven't compared any other levels yet as far as music is concerned. Just thought I'd let you know in case you know how to fix it.

Now if Crytek could just add the original enemy count back in each mission this might eventually become the definitive version of Crysis.

I can't believe how half assed this "remastered" version was in so many ways. I also can't believe the amount of bugs that need to be fixed in Cyberpunk>

These big companies are getting worse and worse for releasing work in progress games at full price. Absolutely sickening.

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CallistoNTG Author
CallistoNTG - - 290 comments

The game isn't balanced around the original enemy counts. The entire game was rebalanced around checkpoint saves. OG Crysis was balanced around quick saving. It's not a simple issue to fix.

As for your other points, I'll take a look. It is possible they removed the music trigger, but it could also be the result of them chopping up the music into multiple xml databases and then failing to import the correct ones, as in this case.

edit: It's trying and failing to run a music theme called "Motivation". There are a few ways to solve this problem. I'll see what I can do.

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ExcessiveGBH
ExcessiveGBH - - 83 comments

Do you know which gfx file displays pick up weapon/ammo symbol? The area of effect is terrible, just standing near or over a weapon looking up, displays pick up weapon etc.

Have found others in UI folder but can’t seem to find this one.

Have delated others such as spinning save wheel, text saying check point saved (don’t need that crap all over the screen, it’s even in game cut scenes) and quick suit display wheel (made hot keys for suit modes in defaultProfile.xml),

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