Greetings! We are the imperial knight mod team and we are a huge fan of the imperial knights' army in 40k and thus would like to see them represented in dawn of war soulstorm. Although we have enough knowledge as game designers, we've no modding experience within dawn of war and would like to ask the hivemind for some help in creating this race. As of right now, we have a design plan and idea to bring them into dawn of war unification that would be balanced with the other races. However, getting the mod to work will take some time and although our lack of modding knowledge, We have the will and drive to learn and succeed! If you're interested in helping us get these titans into the game please sent us a message and together we can triumph!

Description

The mod now works on survival maps. However, the mod does not work with the fortress win condition INSTALL: (Delete the old knight folder in your main soulstorm folder.) If unification is installed. Copy everything from the .rar to your main soulstorm folder, when asked to override files accept. Run the mod by running unification via the mod launcher. Not yet balanced!

Preview
Knight Mod V0.58a
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Myrion_08
Myrion_08 - - 190 comments

Pleased to see this, what sort of feedback are ya'll looking for?

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Colbolt96
Colbolt96 - - 31 comments

Does THis work with unification 6.91?

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gentlemann1698287156
gentlemann1698287156 - - 2 comments

I love this mod so much and I am so happy it exists :)
I love my knights and the base idea here is amazing!

I have many suggestions for balance.

Suggestions for the looks of the armies are obvious I think..
- Army painter should work to make it perfect.
- the building need unique looks and I think imperial guard is kind of a weird choice

- also as a suggestion, to make the building issue less of an issue, your builder units could actually just build the knights themselves (since they are basically walking buildings) ***(explaination below)
- and there could just be a smaller building hosting both of the upgrade instead

For balance and gameplay:
- I think that infantry and the building for them should be removed completely (not the mechanicus builder ofc), and instead armigers should be a tiny bit cheaper, you could try 350/350 or possibly make them 300/300 and also make them a bit less tanky.
- make armigers only 20 supply instead of 26.
armigers you build in the beginning, and then just delete to get a bigger guy and you only ever have 4 if you play optimally, and late game only 4 big guys can't keep up with other armies. making armigers only half of a BIG guy should help a bit with the early game before you have to delete them.
-make armigers build slightly faster, I suggest something like 25% faster

with these changes armigers serve more of a early game role and are allowed to stay in that role for longer before they become money that you just wasted.

- Questoris should then also be 30 supply. so with the around 120 suppy you usually get, you can exactly build 5 armigers, 4 questoris or 3 dominus.

- for simplicity you could also just reblanace everything to just be a regular cap of 20, with armigers costing 3, questoris costing 5 and and dominus costing 10. that way your endgame goal would not be just having 3 dominus, but instead having some big guys, and alot of small guys, with this suggestion of armigers only costing 3 (for 6 of them possible at max) they ofcourse would also need to be a bit less tanky.

-if you ask for numbers, armigers at base should have 500 less health, and the upgrade will also give 500 less each time, going from 2k to 4k to 6k


*** as for making the knights the buildings you make. I think the the armigers could just spawn from the research building if you want. and then for the questoris you can just build a "questoris chassis with your builder, (which is basically a naked gallant) just its stubbers and rockets and 2 melee weapons, and then you can upgrade its left and right arm, to become the other variants.
just have all the left arm weapon options on the left side, and the right arm options on the right side (the cost should be made to somewhat take into account that yo no longer need to build their building. so maybe 100/25 for each weapon upgrade.

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