Igni Ferroque is a multiplayer balance mod that sticks closely to the vanilla style while completely reworking key mechanics and adding new units and maps. The aim is to create a whole new balance which should allow much more satisfying gameplay by rewarding good strategy. The name is a latin phrase referring to the scorched earth tactic, meaning "With fire and iron".

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**Downloads and videos are on the TWCenter official mod post:**

Twcenter.net








ntro:

I'm a huge fan of vanilla M2TW with over 2000 hours playtime but some parts just infuriate me and there are plenty of units/ factions that are either straight upgrades or useless. Igni Ferroque is a multiplayer balance mod that sticks closely to the vanilla style. The aim is to create a whole new balance which should allow much more satisfying gameplay by rewarding good strategy.


The name is a Latin phrase referring to the scorched earth tactic, meaning "With fire and iron".








ajor Changes:

> Much larger difference between cheap troops and elites.

> Counters are stronger.

> Lighter units are faster, heavier units are slower.

> A lot of units are specialized to fill a certain role:

   - Standard cavalry (good all-round)
   - Shock cavalry (great on the charge but melt away quickly in drawn out fights)
   - Melee cavalry (specialize in drawn out melee fights, especially against other cavalry)
   - Spear cavalry (some cavalry use only spears to fight and excel against other cavalry)
   - Bow cavalry (low damage but high ammo count. Used for harassing the enemy and killing weak units)
   - Javelin and crossbow cavalry (high damage, used to single out and damage elite units)
   - Standard infantry (good all-round)
   - Defensive infantry (useful for holding an area and acting as an anvil)
   - Offensive infantry (useful for killing quickly)
   - Shock infantry (similar to shock cavalry)
   - Spearmen (high defense, low attack, great vs cavalry)
   - Archers (the most versatile ranged type, they can shoot over walls and friendly units and also have decent range)
   - Crossbowmen (high damage but struggle to shoot over things, especially the steel crossbows)
   - Javelinmen (high damage, low range, bonus vs elephants)
   - Musketeers (high damage and good range, used for sniping elites)
   - Arquebusiers (anti-horde, low damage that hits multiple enemies like a shotgun)
   - Handgunners (melee infantry that can shoot before engaging)
   - General bodyguards (very tanky but low damage output, lots of custom bodyguards added)
   - Ambush units (great at hiding, usually get combat bonuses in woods)

> These will be shown in the unit descriptions along with the range of any projectile weapons.

> No 2 units in a faction have the same stats.

   - Example: peasant crossbows have more damage output (due to more numbers) but are less reliable than crossbow militia.

> Artillery flaming rounds are much more effective against units.

> Anti-armour units actually excel against armour.

> Phalanx weapons (pikes, halberds, voulges and sword staffs) are all fixed.

> Every faction has a way of stopping cavalry charges (phalanx or stakes).

> Added a lot of new units from the kingdoms expansions and also some custom units:

> Added a ton of new maps, including some scenarios/ historical battles:







otes:

> This is balanced for HUGE army size and ALL time periods. (you can still use others though)

> Units get a lot more expensive once they go red, so be aware of that when making your army.

> I prioritise balance over realism always. Gameplay is king.

> I made a steam group to help find people using the mod: Steamcommunity.com

> I am willing to change things so any feedback/ suggestions/ criticism is welcome.

> I will credit anyone who contributes to the mod in the install file.

> Make me maps! I will credit you fully in the text file and add your name to the preview pic of the map.

> This mod will most likely not work with the disc version, but that doesn't matter too much since it's a multiplayer mod.

> The mod installs in a mod folder, leaving vanilla untouched.



Post comment Comments
hairboy
hairboy - - 940 comments

So is there any new factions or old factions that have been greatly changed?

Reply Good karma Bad karma+1 vote
AleksiMizaro Author
AleksiMizaro - - 37 comments

I have not added any new factions but every vanilla faction has been completely reworked.

Reply Good karma+2 votes
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