- I need to add new pevs (like pev->model) to take from Valve Hammer editor. How do I do this? I tried going into progdefs.h, but don't know how to compile it. And I'm not sure if I even did it correctly.
- How would I go about animating? I have NO idea. I've read tutorials, but it didn't work well for me.
- What about skins and submodels? How do I put them into the QC file?
Can you make a tutorial for me? I know, noobish question, but I just started using the Half-Life SDK.
Okay, I've done a lot the past 2 weeks that I've put up this mod. I've fixed most of newfort, I've made crossfire, I've done the houndeye, the snark, the chumtoad, the bullsquid, and 5/7 of my headcrabs, and two chargers. What else do you think I should do now?
Another thing, VERY Important:
Agreed, it's only a few days, but it's become a child to some. It won't be released for a LONG time, but encourage us. MORALE! WE NEED MOAR!!!
HypernovA has come a LONG way in only 12 days.
Alot of people actually favor this mod over all others. Why don't you? VOTE for HypernovA!!!
If you want my vote, then you need to optimize the modelling : /
Thanks, but optimize how? Add textures? Touch down the polys? Make it physically better?