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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS Houndeye - Cute-ish alien thing - NPC model v0.6 (view original)
Houndeye - Cute-ish alien thing - NPC model v0.6
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smashersuper
smashersuper - - 79 comments

btter than the last one, its just me, or this one looks more like the "puppy" version of the adult one?

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! If you like this, wait for the texture.

I didn't finish yet because I wanted a reference to animal limbs.

Also, I find the opposite true. This seems a lot older. I might make the legs thinner, though.

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Blue_Dust
Blue_Dust - - 999 comments

Well,if you're working on a houndeye you might wanna focus on it's anergy blasts and how charging lights it up..Once you finish the model you need to focus on scripting that..

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KarimIO Author
KarimIO - - 2,317 comments

Okay - but what do I have to do to it?

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Blue_Dust
Blue_Dust - - 999 comments

It's hard to think of exactly how to explain it..On the back of the eyehound it should have glowing parts when it charges..The main thing is gonna be creating a glow entity..Black mesa source did a similiar thing and it worked well..If it charges it should also light up stuff around it for a few seconds untill it blasts the energy..This way if there's a dark room the houndeye can make an amazing effect..

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KarimIO Author
KarimIO - - 2,317 comments

Great idea - I thought you meant improving the actual blasts, though.

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Blue_Dust
Blue_Dust - - 999 comments

The actual blasts,hmm..I got it!If they have a shockwave it may actually take diferent damage and maybe shake the player itself..

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KarimIO Author
KarimIO - - 2,317 comments

Working on disabling the player for a while, depending on how close he is to the shockwave.

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carloscarlin
carloscarlin - - 404 comments

Im looking foward to see the complete model

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KarimIO Author
KarimIO - - 2,317 comments

So am I, I'll try rig and texture it as soon as I'm done.

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Magic_Nipples
Magic_Nipples - - 1,325 comments

It looks like it's legs are too long for it body. But still, the model is looking great!

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KarimIO Author
KarimIO - - 2,317 comments

For the usual houndeye - yeah, a bit - but I never said I was going to copy and paste everything. I'm trying to make it more realistic. I WILL make them a bit shorter and thinner, but not too much so.

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Lusicore
Lusicore - - 171 comments

Epic job

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KarimIO Author
KarimIO - - 2,317 comments

Pretty big exaggeration, but thanks!

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Avenger2150
Avenger2150 - - 496 comments

Great start on the body and legs, hope the eye itself wont be too hard.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks - I doubt it'll be an issue, though. I just have to decide on a style, and quick. Whether I want the eyes to be all Black Mesa Source-ish with them embedded deep into the skin, or like DiamonD's, where they were pretty far out, literally.

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smashersuper
smashersuper - - 79 comments

well, the thing for that i did say that it looked younger than the older one its that the legs looked really lumpy, u know, almost all the babyes of all the animals especies are lumpy and fatty-like in their 1rths years, but whatever its age its, it look really good, also the thing of teh script-lights on its back would be really BMSish... i really would like to see something a bit more original, like those parts instead of lighting up, would let escape some static electricity and some vibration to their fleshy parts... i dont know... but for some reason.. i think that houndeyes have something realyioned whit electrocutation to do those shockwaves...

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KarimIO Author
KarimIO - - 2,317 comments

Okay, although it's hard, I think I understand. I made it look a bit older, I think now. I'm actually about to upload. I REALLY like the idea of the lighting, and will add it, a long with a few other effects, to make it awesome...well, more awesome.

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Description

Well, please read the description of the previously posted image. I've also done this. A houndeye. I only worked on it for an hour or two, but I got decent results.
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Modelled: Dexter
Textures: None
Time Taken: Around 1.5 hours
Poly Count: God. Just 889
Programs: 3ds Max