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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.
Thanks to rosend for suggesting loads of stuff to fix up the head. In this version, I've updated the chin, making it rounder, fattened the nose, and smoothened the skin and mouth.
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Improved by: Dexter
Improve Time: 5-10 minutes
Now that's the way to do it!
Congratulations!
It's now officially a human being.
Thanks, Rosend. Thanks for everything. Ya know what, I'm thanking you! In the special thanks section. Check back in 5 minutes on the HypernovA description.
Still looks alien to me. I think the eyes should be a little deeper in the scull. Use a picture of a head to help you make the head better.
Deeper, still? I think it should be further out. Trust me, It'll look much better with textures.
Still some areas that nees abit flattening like on the right side of the nose. on the left side of the image you can see the triangle shadow. thats a BAAAD thing, looks like its going in. A human face is flat.
And the eyes arent white...
Remember this is just a basic face structure. It can still be improved but unfortunately it will cost you alot of poly counts. It's still looks very alieny without any textures though. ;D
I know, guys. I'll add textures ASAILHTMGD (As soon as I learn how to make good textures :D)
But I used the symmetry modifier so both sides of the face are EXACTLY the same. It's just a template, not a real face, which is a main reason I'm not making textures is that it's just a template. And...what triangle shadow?
I really hate the technique your using, really unproffesionel and wastes SO many polys... try some tutorials on google, suggestion
I am, but the only tutorials I can find USE this technique. Besides, I already made the face, so just tell me what's the matter with it. And lots of professionals use it. The box method takes forever to make. This is easier.
Face is to bumpy. Try making the cheeks smoother.
Other then that, awesome.
THANKS!!! I'll smoothen them up. But I need people to answer the questions I've asked. No one does,
Wish I could...
Frankly, I don't know much about poly counts, probably because I don't model, but I know it's important. I'll probably start practicing 3d modeling too.
Thanks, I'll lower them soon (Poly Count is bad!!! The less, the better, but you can't make them less without making the model LOOK worse. And, like I said, if you need help with your mod, I'll help!!! Just say the word. I'm gonna go code a bit.
I'll let you know :D
The proportions are pretty odd
Like how? How can I fix it?