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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS Barnacle Weapon - Model v0.7 (view original)
Barnacle Weapon - Model v0.7
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The_Error Creator
The_Error - - 305 comments

Okay, now it looks like two balls in a sack. I'm not sure why, but it looks somewhat bad. As I said before, try making the "mouth" (What ever will you call it) wider. It porbably won't look as bad in-game and with textures. But it just looks bland.

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KarimIO Author
KarimIO - - 2,317 comments

K, I'll widen the mouth. Tell me if you figure out WHAT is bad.

As for now, I'm about to play a game. Seeya!

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The_Error Creator
The_Error - - 305 comments

I got it!
Look at the barnacle. It's way too round.
Compare it to this Hlfallout.net

See now? Make it more complicated (Well, the textures can do that) and more block-ish.

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KarimIO Author
KarimIO - - 2,317 comments

That's the HL2 Barnacle. I WILL make a HL2 Barnacle look-a-like(It'll be a poison barnacle), but this is my version of this: Images2.wikia.nocookie.net.

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The_Error Creator
The_Error - - 305 comments

Not found.

Still, it looks like a sack with to balls. Make it atelast a little more block-ish

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KarimIO Author
KarimIO - - 2,317 comments

I've never heard of someone wanting to make something LESS smooth!!! Lol. FINE, I'll do it.

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Description

You've seen the NPC, here's the weapon.

It has a range, of course. It can grapple onto special textures and entities, and some point based entities. It, when not fed, might start to eat YOU, so throw it in case you don't need it!!! Oh, and watch the teeth!

It is more physics...havea...well, whatever you call it. The heavier things are, the slower you are pulled to it. UNTIL the speed becomes NEGATIVE, then YOU get pulled to the victim. If you press a certain button, you can manually decide whether to pull you to it, or to pull it to you.
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Modelled: Dexter
Textures: None - colored in 3ds Max
Time Taken: Around an hours
Poly Count: 3,436
Programs: 3ds Max