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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Any New Features (Games : Half-Life : Mods : HypernovA : Forum : Features : Any New Features) Locked
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Jul 2 2010 Anchor

Hey Dex,can you tell us what new features you will put in the mod.Like if sprinting will be like HL2.
Anyone can put what they want here.(Lets try to make this Forum more alive,It deserves it).

KarimIO
KarimIO Boy with guns | Part time Gman
Jul 3 2010 Anchor

Thanks! Uh, there's tons of new features. More than I can think of.

Yeah, there's going to be the new sprinting system
Here's SOME other stuff
-Easy mapping, with tons of new, VERY useful entities
-Bloom, Bump maps, specular maps, and other stuff
-Over 9 multiplayer gameplay modes, almost each one with a team and individual version
-Three stages of detail for models, so you can adjust the game to your computer's needs, along with choices for rendering unneeded props.
-Around 12 chapters
-Mirror's Edge-Esque Cut-scenes
-Tons of interactivity, even changing fan speeds.
-YOU HAVE A BODY!!!
-Allies, enemies, and neutrals that you've never seen before
-A LOT more stuff, can't really think about ti right now

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(Because Half-Life is better than all of them combined :gordon:)


Jul 5 2010 Anchor

Here is a Good one,E to pick up weapons and items.
Also are you working on the Freeman model.If you are,Please oh please oh PLEASE!Post a pic.

KarimIO
KarimIO Boy with guns | Part time Gman
Jul 12 2010 Anchor

Yeah, I was planning that. The heavier the weapon, the longer you must press. And later I'll make the freeman model.

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(Because Half-Life is better than all of them combined :gordon:)


Jul 16 2010 Anchor

No,to pick up weapons like L4D,also is it too late to post concept art(I was thinking about making Mark VI(6).

KarimIO
KarimIO Boy with guns | Part time Gman
Jul 17 2010 Anchor

I don't get it. Keep in mind I don't own - but I'm planning to - either of the two Left 4 Dead (Is it just Dead, or dead. Because here, we're talking about multiple, and then DOUBLE multiple, so it's confusing). The way I see it, you look at a weapon, and hold "E", until you hold it, which could take time depending on the weight of the weapon. A flamethrower will take several seconds, but a crowbar will take less than one.

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(Because Half-Life is better than all of them combined :gordon:)


Jul 17 2010 Anchor

Well what im saying is once when you see a weapon,you press E to pick it up,no matter how big it is.But your idea sounds more realistic.

KarimIO
KarimIO Boy with guns | Part time Gman
Jul 18 2010 Anchor

Yeah. It's the same as yours, but if it's heavier, you just press for longer.

--








(Because Half-Life is better than all of them combined :gordon:)


Jul 18 2010 Anchor

Ok,I have another one,to have a holster for your weapons like in Red Faction.To draw the view model.And npcs react to it.

KarimIO
KarimIO Boy with guns | Part time Gman
Jul 18 2010 Anchor

I don't get it. Basically, holstering? Yeah, I'll have that. Not sure about the reacting.

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(Because Half-Life is better than all of them combined :gordon:)


Jul 18 2010 Anchor

Yea,I like to put my gun away once in a while.

Jul 24 2010 Anchor

You mean that they'd react like NPC then talking to you?
That's from Stalker. What an awesome game.

Jul 24 2010 Anchor

Cool,but I never played Stalker.Anything you want to suggest?

I have a new one! You see how cops have Glocks and the Army have Beretta.
I say we have both.I think the stats should be like this.

Glock

  • 18 in a Clip.
  • Light Damage.
  • Only seen with a BM Security Guard.

Beretta

  • 12 in a Clip.
  • Heavy Damage.
  • Only seen with a H.E.C.U. Medic.

This way we can have both Pistols and make sense.

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