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CURRENT VERSION 2.0 RELEASED _________________________________________________ ___________ DOWNLOAD: Hypercube: Source is a HL2 deathmatch mod. It takes place inside of the same cube that was seen in the moive "Cube 2: Hyperucbe". It has traps from all three cube movies, and has been designed to simulate infinite cubes in a finite number of rooms. The object of the game is to simply, get out of the cube alive. This project was started on Jun 21, 2006 and was released on July 21, 2006. There are three exits in this cube, and to make it more difficult only one exit is activated at one time. Its not easy to get out DONT GIVE UP. LADDER NOTE: To use the ladders first, Climb above the side door and press the jump button, you will land on an invisible ledge. Now you can simply duck and go through. NOTE: dont duck before you jump and land on the ledge. Percentage Complete: 100% _________________________________________________ ___

Post news Report RSS Hypercube Source

Hypercube Source is now uploaded to the ModDB servers for all to enjoy. Lets go over the traps. 1. The laser beam trap, which has three phases, each phase getting deadlier and deadlier. 2. The spike trap which shoots many spikes out off the wall and after killing you they return slowly. 3. The teleportation

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Hypercube Source is now uploaded to the ModDB servers for all to enjoy. Lets go over the traps.

1. The laser beam trap, which has three phases, each phase getting deadlier and deadlier.

lazer beam phaze 2 Spike trap

2. The spike trap which shoots many spikes out off the wall and after killing you they return slowly.

3. The teleportation trap which teleports you to an isolated location, if you want to get out you will have to kill your self with the bomb provided.

4. The explosion trap which sets off several huge explosions that are heard by all the players in the cube and splatters your blood across the walls.

5. The gas trap which sprays toxic gas at you, if your fast enough you can escape before you die.

Gas Trap Boot weapon model

6. The swinging wire trap inspired by the first trap of the movie Cube 1. This trap swings extremely fast and after killing you it swings back down slowly before folding up.

7. The fire trap which when activated flames come up from the floor, you can also escape this trap if you are fast enough.

Another feature of Hypercube Source is the boot. Cube fans know that the boot is a very useful tool when it comes to detecting and surviving the traps. The boot is used by throwing it into a room, it will trigger 75 percent of the traps in the cube.

Comments  (0 - 50 of 54)
sbnewsom
sbnewsom

Ok, we will not be using the name Cube: Source, and officially we will be having a full singleplayer/mp modification with its own story. So with that said, we won't be able to release the media we wanted in the coming days. Hopefully once we have the traps done, player death tech done, and hopefully some more up to date videos for the public to see.

Anyways, so you won't be too dissappointed, I did get around to uploading the original Cube movement test from the old version on video. So here, check it out.

I'm glad your not thinking of competition Cubedude, my intentions wasn't to compete but to announce. lol ;)

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SkinnY
SkinnY

Awsome, i just hope you guys are going to fix the current ingame bugs :) but i always wanted to make this myself, but.. well so many things to do, so little time to do it you know :)

GJ guys, hope to see some bugfixes soon!

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methy
methy

Kick-***! Downloading now!

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drunkill
drunkill

:O like the movies!

Now we need the prequel, cube!

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Sp3ctre_1053
Sp3ctre_1053

To no take this as a personal offence, but these are my impressions:
-there isn't a way to start a sp game via using the menu
-why are doors made by two, uncomfortable, pieces?
-the ladders are really bugged, it's almost impossible to enter a side door or detach when descenting from the ceiling door.
-the bg image is clearly a, ugly in-game screenshot (provided with hud and crosshair) with inverted colors
-i abandoned the game after 2 minutes because of these tricky ladders

:|

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scratch
scratch

Indeed. This mod has potential, but:

-the current state is that it's far away from being playable, it's more like hurting your fingers on purpose while trying to get through doors
-there isn't even a slight chance of knowing where you are, sprays don't last forever
-beaming the player back to spawn if he heads the wrong direction is nonsense
-boots can't be picked up again, that and the previous facts make the mod frustrating

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INtense! Staff
INtense!

it is definately a good start and an original idea which is great to see. keep it up

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M2k3
M2k3

This mod has some good ideas but there's lots of things that need fixing:
-The boot is a grenade. It acts like a grenade, lights up like a grenade and explodes into a million pieces like a grenade. FIX THAT.
-The ladders. As stated by everyone else the ladders are screwy.
-The ending, I won't spoil it for anyone but your choice of ending the mod was rather unintresting.

Also to the person by the name of "Scratch" that said "beaming the player back to spawn if he heads the wrong direction is nonsense" Well Scratch if you've seen the movie Cube 2: Hypercube then you would know that that's exactly what happens in the movie. Sure it's a bit of a boring twist that I don't really like either but when making a mod like this the developers have to stay true to the events in the movie.

Overall it has an OK start, in my opinion you should've held off the release until some major bugs were fixed. I love the Cube movies so I would really like ot see a mod like this fly.

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RatoN
RatoN

This is just a personal opinion but this kind of game seems more suited for single player than multi.

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grasn
grasn

hey this is funny, nice job guys!!

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JoeX111
JoeX111

Holy freakin' crap on a popsicle stick! :O

Downloading as soon as I get home from work!

Expect a review to follow!

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scratch
scratch

M2k3, regarding the beam-to-spawn, does it really contribute to the game? I myself would ask me this before implementing it into the game just to stick to strange movies.

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DennisG Author
DennisG

Alright im making a news post. stay tuned

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lemoncurry?
lemoncurry?

yeah this is unplayable right now. if youre going to have more than 3 people at least make them spawn in different rooms. and i agree with raton this is more like a single player.

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onebit
onebit

1. Ladders doesn't work. But here's how you go through the doors: Climb over the door and press E. You release the ladder and you might hit the little ledge in the gate. You can then continue.

2. The traps was kinda crappy. In the movie the traps triggered randomly, in the map they trigger as soon as you enter the room.

3. Spawns. (Like we discussed when we played 5 minutes ago)

4. I suggest you move over to CSS. You will have animations (why doesn't they work now? Did you mess up the code?) and func_ladder.

GOOD LUCK!

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DennisG Author
DennisG

Alright another news post is comming.

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Larkuo
Larkuo

yes do respawn or this mod will DIE!

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DennisG Author
DennisG

OK, download version 2. I hope its a lot better with the respawning.

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RPRaiden
RPRaiden

Man I love the movies! Nobody ever seemed to have heard of them... <3!!!
Downloading

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m4x0r
m4x0r

Nice job so far man but What I would do is make the boot a prop, and have players use the USE key to pick it up and throw it.
Also in multiplayer the character models look pretty dumb with their arms all out like that, so I would find a way to change that.
And my last piece of advice is to fix the ladder problems.

Other than that I think it's really good so far and you and your team did a good job. =>

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DennisG Author
DennisG

ok, no offence taken. :)

1. Its MP thats why you cant start a SP game.
2. The doors are made by two pieces because thats how they were in the movie.
3. The ladders are extremely easy to do once you figure it out. They really are. :)
4. The bg image is just an ugly in-game screenshot hehehehe. :) Your right about that one.
5. 2 min. huh. well this mod is ment to take a long time to beat.
This mod is very discrimitive against players, because you pretty much need to be a huge cube fan that is willing to give hours to thinking and playing the mod just to figure a way out.
Me and the cube fans I made the mod for are extremely happy and are having fun. Plus some other cube fans that saw the mod here had a lot of fun playing. So im sorry you didnt.

once again sorry.

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Cell84
Cell84

You said to comment, so I did. It was fun, but buggy. I really hope you decide to work on a new map, or new version of this.

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DennisG Author
DennisG

well, this was a quick mod i just did for fun, I dont fell like fixing that stuff.

1. The ladders are fine. After I told people how to do it , they were fine and got used to it.
2. DUDE your a F-ing genus, If i make the boot a prop, then it wont explode. I love you man!!!
3. And about the arm problem, I might try to fix that, (Might) :)

Thanks for the boot as a prop idea. Thanks.

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DennisG Author
DennisG

hehehe i may release a version 3 now.

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manneedname
manneedname

YES YES YES YES YES YES YES YES

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DennisG Author
DennisG

I dont think so, I have a lot of real work to do on Evolution. But there is a chance.

I only made a version 2 because version 1 was TOTALLY unplayable.
But version 2 is fine. Yes there are some things that could be better.

But to change the biggest problem, which is the doors/ladders. I would have to redo the entire thing.
which would take a month or so. And i dont have the time.

Sorry,

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wickedtoaster
wickedtoaster

i was totally confused. of course ive never heard of the movie, but i like to try out mods that have been released for games i have. so i fired it up and i didnt know what the hell was going on. more frustrating than fun imo. the concept is pretty cool and considering u guys made it in a month, ill give u props for that, but i just couldnt stand it.

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TekkaBlade
TekkaBlade

Wow, this is so awesome. I remember watching this movie along time ago. Just something that takes patience and brians to get out of. If you don't have either, you won't make it out alive. Hahaha. Great stuff!

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BarryC
BarryC

To no take this as a personal offence, but these are my impressions:
-there isn't a way to start a sp game via using the menu
-why are doors made by two, uncomfortable, pieces?
-the ladders are really bugged, it's almost impossible to enter a side door or detach when descenting from the ceiling door.
-the bg image is clearly a, ugly in-game screenshot (provided with hud and crosshair) with inverted colors
-i abandoned the game after 2 minutes because of these tricky ladders

QUOTETH THE MAN.

This game really blows chunks, updates to fix the ladders and doors would rock.

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PHP
PHP

you shouldn't have to have things explained to you in order to play a game, there should at least be instructions if it's built poorly.

The ladders AREN'T easy to use, I know how to use them, but it's mostly tricky, hit and miss, and frustrating.

Incorporating things from the movie that kills gameplay seems rediculous, this is the game, the movie is something different. If you want the movie you should probably watch it, the game should be based on it, but actually be fun.

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M@ty
M@ty

Indeed, despite being told how to use, I still can't use them correctly. Nad if I go through the door in the floor I get stuck, a large amount of jumping and pressing e and moving has gotten me free a few times, but otherwise I've had to resrtart.

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MacDGuy
MacDGuy

These are just a few things I think you should fix. Don't take them offensive in any way please, just helping out a fellow mod dev.

1. Ladders. These ladders are a pain, and I know it's not your fault. The only way I see that you could fix them is by, a. make the doors and rooms bigger, thus fixing the ladder issue, b. change the mod to css and make func_ladder textures on the walls.
2. Shoe. The shoe is a grenade, fix that please. Also, I would like the shoe to respawn faster, or have infinite ammo for it.
3. Traps. Many traps (such as the spikes and mesh cutter "swinging wire trap ") are really glitchy. The mesh cutter crashes servers if the player enters on the side the mesh spawns. The spikes are badly placed, as in, they hover over the walls. I would reconmend just redoing those traps, and go for another apporch to them.
4. Teleportation. During my play, I was randomly teleported around. I know you can't code endless rooms, but at least make a "fake" room that teleports you to a real "inside" room. A lot of times I was teleported into other players and could not move.
5. Cube. The size of the cube is really small, add more rooms and traps.
6. The doors. The doors open one piece at a time. I know you can make it so when you open one side output the other door to open with t.
7. Menu. The background is fine with me, but try removing that hud when you take the screenshot (mat_enablehud 1, I think).
8. Ending. For the amount of effort I put into getting into the ending, I felt kinda ripped-off. Make a better ending please. Fix the sounds as well, as they are very low quality. Hell, I can record them for you if you want me too.

That's all the problems I've encountered so far.

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MacDGuy
MacDGuy

About the above post I've made:
9. Teleportation trap. I don't think that trap is very intutive. Just what I think.

I've had the idea of making a cube map for awhile now, and I was kinda disapointed at this "mod". I don't like being mean, so I don't want to hurt you, or your future in creating games. The mod created more pain than pleasure.
----------------------------------

As I just read, you've stated that you don't have time to fix the errors, correct?

Could I use your textures for my map that I've been working on for 7 months now? It's titled, mdg_thecube and it's for HL2DM. I'd really appricate it if you would let me. It's ok if you don't though, because I've made the room with all brushes.

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CyberMan
CyberMan

Without reading anything, i dont understand anything and dont find the game amusing at all... havnt heard about the movies either :P(i did got the ladders to work, just a little jerky)

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DennisG Author
DennisG

(QUOTE) The mod created more pain than pleasure.

Ya, hehehe. The cube is not made for plesure. This mod was made to simulate a hypercube. Not made for game play.
The next cube game I make will be made for gameplay and not simulation of a cube. :)

So consider this mod a test.

I'll PM you.

PS: is your cube mod listed on ModDB

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EvilErnie
EvilErnie

cool idea for a mod.. loved the movies....

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m4x0r
m4x0r

Glad I could help with the prop idea
If you aren't going to do it, would you mind if I added it in myself?

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m4x0r
m4x0r

oh and another thing, if you fixed the player animations I would give this mod like 10/10 hahah, I really don't find the ladders/doors that big of a problem, and I understand how hard it is to make something like this and I appreciate it, so good luck in whatever you decide man =>

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zdfgsfgsdegfs
zdfgsfgsdegfs

This looks sexy as ****.

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sbnewsom
sbnewsom

Nice job, but thankfully an official Cube: Source mod is going to be released with shifting cubes, extremely detailed and complex traps and of course no ladder problem. Nice idea though. ^_^

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DennisG Author
DennisG

When will this be. I dont think the source engine can handel detailed rooms?

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DennisG Author
DennisG

Hey m4x0r, do what you would like. :)
its all yours. lol

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m4x0r
m4x0r

Sweet! Is there anyway I can get the mod not finalized? Like so I can edit things and such?

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DennisG Author
DennisG

If i can get access to my faster internet ill send you the hammer save file of hypercube source. You can decompile the models/textures if you need to.

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DennisG Author
DennisG

PM me your email

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m4x0r
m4x0r

wow, I love you, uhh yea let me pm you it

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sbnewsom
sbnewsom

CubeDude89, media will be released either tomorrow or saturday of "Cube: Source".

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Jambozal
Jambozal

Ooh competition. Always does either A) wonders for quality of both mods or b) kills one mod. I'm hoping for the former XD

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DennisG Author
DennisG

LOL, mines dead LOL.

No problem though. :)

Is Cube:Source on moddb.com

I'll go check. :)

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DennisG Author
DennisG

ok, where will I be able to find this media at for Cube: Source???

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