Major update to the main mod and all the addons that are associated with it.
New tweakable parameters, such as health and regeneration. One may notice that some of these things have been here for a while, but it wasn't mentioned in the instructions, so I'm bringing attention to them now. These will be copied into the Instructions tutorial.
Key binds:
- Orders (Boss classes are in a separate category of their own due to their sheer size, so players have to use the ):
- Guard
- Follow player
- Teleport to player
- Check Aurum Charges (When this mode is toggled)
Menu Settings: Some are self explanatory, but below are the ones that are not.
- Regeneration that can be toggled
- rate of regeneration can be customized (number of tics per cycle, and amount regenerated per cycle)
- Spawning Aurum Charge system (Can be toggled on and off, but toggling on is better for balance)
- Uses Aurum charges that can be checked with a special key bind
- Aurum charges are gained by killing enemies. The more health they spawn with, the more health one gets. This can be scaled in the menu.
- Allies can help the player gain more aurum charges. This can also be scaled in the menu.
- Each teleport beacon has a cost associated with it for aurum charges, and one will be able to see it in the inventory.
- Player-Class Characters have a one-time Aurum cost per level; once you use it, even if they do die and leave behind their beacon, you can keep using that character for the rest of that level.
- Player-Class Characters, unlike all the other classes of allies, can be taken back into the inventory by pressing "Use" on them twice in rapid succession (within 35 tics, or 1 second) and they'll turn into a pickup you can grab.