Advanced mod: Revived is a Home World 2 modification that specializes in taking the 2 existing races and expanding upon them. The idea, is to add in multiple different new ships, re-arm every ship in the game, and specialize each ship with a blended, but still clear role. By giving the player more options, and doing it in a professionalized manner the mod "advances" the gameplay of Homeworld 2 into something different, something more fun, and yet still tactically fulfilling.

Report RSS Version 1.5 Released!

The last planned serious content release for Advanced Mod: Revived. This update includes a new ship, new subsystems, edited missiles, streamlined effects, and an updated last level.

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Ship Updates:

Hiigaran:

  • Bomber: Improved firing.
  • Heavy Bomber: Improved firing.
  • Strike Corvette: Reduced size.
  • Gun Frigate: Redesigned Hull.
  • Missile Frigate: Fixed pulsar turret.
  • Support Frigate: New hull, with strike craft docking abilities. (Credit for hull to Mololu)
  • Carrier: Added two build-able point defense locations.
  • Support Destroyer: Torpedo hatches now animated.
  • Light Cruiser: Added animated torpedo hatches.
  • Cruiser: Redesigned armament.
  • Gun Platform: Redesigned weapons.
  • Ion Platform: Redesigned weapons.

Vaygr:

  • Bomber: Improved firing.
  • Strike Bomber: Redesigned Armament.
  • Multilance Corvette: Improved turrets.
  • Trinity Corvette: Brand new ship for the Vaygr.
  • Gun Frigate: Redesigned Hull.
  • Crusader Frigate: Redesigned Hull.
  • War Frigate: Redesigned Hull. Now has two available types for build. (Laser/Missile)
  • Carrier: Added a heavy point defense location, and build-able defense module for the sensor slot.
  • Destroyer: Larger Turrets.
  • Heavy Destroyer: Redesigned Armament, now heavily laser based.
  • Assault Carrier: Redesigned weapons.
  • Battlecruiser: Redesigned weapons.
  • Gun Platform: Redesigned weapons.
  • Missile Platform: Redesigned weapons.




General Changes:
  • More in-depth descriptions on build menu.
  • Mission 15 redesigned for advanced mod.
  • General AI updates.

Vaygr Build-able Turrets:

  • Ion Cannon Turret: Stays the same.
  • Rapier Turret: Reduced size.
  • Flak Turret: Now uses typical Vaygr flak turret model.
  • Kinetic Turret: Now uses retrofitted three barreled version of kinetic turret.
  • Weapon platform: Redesigned, now has 1x8 Light torpedo tubes, and a 1x4 light kinetic defense turret.
  • Ultra Heavy Kinetic Turret: Added.
  • Destroyer Class Laser Turret: Added.
  • Missile Tubes: Removed.

Refined Art:

  • Removed combo explosions from flak.
  • Removed combo hit from light kinetic weapons.
  • Reduced the trail length on all missiles.
  • Disabled nlips.
  • Vaygr Rapier missiles have new, animated model.
  • Hiigaran missile defense turret remodeled.
  • All missiles re-sized to properly represent, speed, damage, and launch vessels.


Post comment Comments
jaeger1088
jaeger1088 - - 68 comments

downloaded yesterday nice mod my favorite homeworld 2 mod

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Chimas
Chimas - - 202 comments

Yope,
M15 is definetly changed ...

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Why did you remove nlips? The option can be disabled without modding, and surely some people will want it back.

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Dondelium Author
Dondelium - - 158 comments

Yea.... idk... it just seemed so cartooney to me that I removed it, then afterward I remembered the option to remove it... I have been thinking about returning it, but am undecided.

Reply Good karma+1 vote
chaz625
chaz625 - - 19 comments

Just took this update for a test spin. Love it. Love it. Love it. I found no problems and all those little flaws from 1.4 are gone. No more unstable capital ships, vastly improved fighter\corvette warfare, etc. You've officially blown my mind. Bravo good sir, bravo!

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Guest
Guest - - 689,545 comments

Great mod! By far my favorite! My only question is how does one deploy the Vagyr Battleship? I must be brain dead, as after all pre-requisite research the battleship is listed red with the "cannot support anymore units of this type". Found that strange as I have nothing fielded beyond mothership, starting carrier, and shipyard...

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Dondelium Author
Dondelium - - 158 comments

Depends on what unit cap your playing on. If its low or even medium, I think, you cant field a battleship. You have to run it with large or unlimited unit caps.

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Guest
Guest - - 689,545 comments

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WarriorServent
WarriorServent - - 15 comments

I have done exactly what it tells me to do in the text document that came with the mod, and it still wont work! how do I change this? is it because I am using v1.1?

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