The Human Resurgence mod aims to expand on the original Human Resistance mod to implement the Military as a fully featured faction in Universe at War. The mod adds many additional features to better match the Military against the other in game factions.

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Human Resurgence V1.02 is primarily a bug fix update that also adds a few additional features.

Changes are listed below.

[+] Fixed Dragoon Scan ability
[+] Added research option to allow Dragoon Scan ability to purge negative effects
[+] Changed APC troop deploy ability to act as a transporter
[+] Removed research option that improved turret accuracy
[+] Slightly reduced buildable laser turret damage

Human Resurgence V1.02



Original Release: Human Resurgence Released

Install Guide: Installation Guide

The Human Resurgence V1.01

The Human Resurgence V1.01

News 7 comments

The Human Resurgence V1.0 is now live! The mod aims to expand on the original Human Resistance mod to implement the Military as a fully featured faction...

Veni, Vidi, Video - DBolical YouTube Roundup Feb 21st - Feb 25th

Veni, Vidi, Video - DBolical YouTube Roundup Feb 21st - Feb 25th

Feature 1 comment

Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!

Installation Guide

Installation Guide

Installers Tutorial 5 comments

How to install the Human Resurgence mod to your copy of Universe at War

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Human Resurgence V1.02

Human Resurgence V1.02

Full Version 4 comments

The Human Resurgence mod aims to expand on the original Human Resistance mod to implement the Military as a fully featured faction in Universe at War...

Human Resurgence V1.01

Human Resurgence V1.01

Full Version 7 comments

The Human Resurgence mod aims to expand on the original Human Resistance mod to implement the Military as a fully featured faction in Universe at War...

Human Resurgence V1.0

Human Resurgence V1.0

Full Version

The Human Resurgence mod aims to expand on the original Human Resistance mod to implement the Military as a fully featured faction in Universe at War...

Comments  (0 - 10 of 44)
Metaltooth
Metaltooth

Will there be future updates?

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stefanomega
stefanomega

mod is death, universe at war modding is death :(

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ManimalR
ManimalR

Having an issue where I get no construction options from thr HQ or the infantry building, making infantry, heroes, and builders impossible to build. Can build vehicles and aircraft with no issues.

Any idea how to fix this? Seems like no one else had had this problem.

Have all three patches and the community patch installed.

EDIT: AI also seems to have the issue, as it dosen't produce any infantry or heroes.

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Guest
Guest

All of the modded units display [MISSING]

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stefanomega
stefanomega

Am I the only one who thinks that the mods in this game are cursed? One always comes out, they abandon it and another one comes out when the next year arrives and the cycle repeats itself!

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Guest
Guest

Will you update this mod again? Like making the military faction's units colorable?

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Guest
Guest

There is a problem. The building bar disappears after entering the encounter war, with only a few completely repeated icons. All races are unable to continue the game because of this situation. [This section is translated from other languages into English through translation software. There may be grammar problems. Sorry in advance.]

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com593593
com593593

Hi i have a question about this mod.

Can i use every medal chest in multiplayer or skirmish game?

Or unlocking it via archivements?

And this mod include new human army medals?

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kamek0wnzj00
kamek0wnzj00

Greetings moddedwarfare,

I'd like to give you a big thank you for making such a mod(In my opinion this should be included in the base game anyway:p). Now when I was trying to perform some personalization I encountered a problem. What I've done was decompiling the config.meg of the game and extracting some units' xmls to the related folder of your masterpiece. Everything seemed work well on xmls of Hierarchy's infantries and most vehicles. However, the game immediately crashed after I dumped Foo fighter or any of the three walkers into HumanMod/Data/XML even without any changes to these files. I presume the cause of such crashes is the lack of certain xmls that "define the game" such as GAMEOBJECTFILES.xml. But I've completely no idea whether my theory is correct or not. Furthermore, if it's true, then which xml should I add to HumanMod/
? Could you share some advices and insights on how to resolve this? Best regards,

kame

P.S. Since English is not my mother tongue so I'm afraid that some errors or ambiguities are inevitably included in this comment, I apologize for such inconvenience. :(

Thank you very much!!!

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kamek0wnzj00
kamek0wnzj00

I've done some other tweaks today and I found out that novus collectors would not take off at all if I put collector.xml into the mod's directory. Therefore, I guess the chance that any definition files related to fly might be the source of the problem?

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