Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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Doci7's contributions to the mod resume with two striking fully textured ships.

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Those paying close attention to our ModDB image feed may have noticed mention of doci7, or even comments from him. He has indeed found himself able to contribute once again, and has wowed us. I'll let his own words speak for him, the following is copied from a post he made on our Gearbox forum thread.

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Before exhibiting the actual mod content, I felt the need to show the marvelous inspiration behind the work. For those who have not seen it before, this is a rendering of HW@'s Taiidan Republic Destroyer, imagined and illustrated by Talhydras, or as many know him from the old Relic Forums, Avatar II. A very dang long time ago, I saw this picture and was amazed that with such a beautiful design as this, nobody on the team was actually making it at the time. I try to be patient about stuff but my eagerness to see this ship exist eventually led me to attempt to go well beyond my actual skill level and make it for them. After working closely with them for some time, trading the model back and forth with Avatar for tweaks, adjustments, realignments, and a little hi-poly adaptation for ambient occlusion mapping, the texturing started. And it got almost nowhere. But after years away from the project, I finally got back to it, and with Dark Sentinel's updated HW1 Taiidan Destroyer as a guide (as well as the source of some of the verbatum details), lots of encouragement, feedback, and suggestions from the team, a finalized set of conventional textures was at last completed.

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Be sure to check out the ship in 3D on p3d. For those who have known this ship was in the works for a long time, I hope your patience is justified by the end result. For those who didn't know about this ship at all, I hope it's a splendid surprise!

But wait, that's not all! Allow me to treat you to this other "inspiring and lovely" doodle:
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LOL. This didn't quite reach the same artistry quota as Avatar's Destroyer concept, but it was enough for me to go on, I suppose. After the team produced this lovely vessel:

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I decided that I really wanted to try my hand at making a Fighter for them that would fit in with the design motifs but still blaze its own path. Mostly I was hoping to make something that would not be built all that much like the body of a fish, lest the entire Tobari fleet would start to appear like different-sized fishes, which apparently I wanted to avoid for whatever reason. So now, after doing my best to flesh-out my doodle and getting much-needed artistic suggestions from the team, we have this:

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You can also find a 3D view of this ship by clicking on these blue letters.

So there's some updates... enjoy!!!!

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Norundhien
Norundhien - - 20 comments

Awesome, as always. Also, how many races do you guys plan to introduce and which of them are playable?(beside kushan, both taiidan, the vaygr and the frerrn)

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Norundhien
Norundhien - - 20 comments

Uptading my answer: will the mod feature T-MAT?, or it's one of the Council's major races(from HW@ manual) under other name?

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EatThePath Author
EatThePath - - 115 comments

T-MAT as they are in the original relic ideas for them will not be appearing in HW:@. We just don't find them to be an interesting setting element to include. The 'rock ship' seen in HW1 that was intended for them is being used as the inspiration for the ships of one of the galactic council members under a different name and with different concept.

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EatThePath Author
EatThePath - - 115 comments

Kushan, the Taiidani factions, Vaygr, and Frerrn are the only ones really locked in as playable. Kadeshi, Turanic, and Tobari would be nice and interesting to have playable, but they're lower priority and have their own challenges from both visual and game design perspectives. The same is true for various Kiith offshoots, in a perfect world we'd have a fully unique Somtaaw fleet and a variety of Kiith specific alternatives to UNH ships, but it's not top priority.

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bloodybandit
bloodybandit - - 61 comments

good to know always loving your mods i'm a sucker for alternate stories

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