The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.
What you'll see is the Gravity Well platform opening and the strikecraft attacking in slow speed. Also, this video is a test to see its quality after upload.
Please, tell us if the video quality is good enough or not on your end.
BEFORE playing the video, choose HD ON, on the top right of the screen!!!
What you'll see is the Gravity Well platform opening and the fighters attacking it in slow speed.
Also, this video is a test to see its quality after upload.
Please, tell us if the video quality is good enough or not on your end.
So, the gravity well just slows them down?
almost full stop and eventually turn direction out of control.
I'll ask AJL to clarify, it's not only slow down. It's slowing down in this video because the radius effect is still too large.
For now, the gravwell currently slows them down instantly (it does not stop them). This is a known bug.
Isn't it possible to make a weapon (for use on the gravwell) that fires an area-of-effect EMP every few seconds? With the right EMP damage and rate of fire, it could neutralize strikecraft indefinitely while not neutralizing large ships.
That sounds like a good idea to me, but i leave a proper answer to your comment to the guys that might implement it.