The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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Add media Report RSS TDN Multigun under siege (view original)
TDN Multigun under siege
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Raygoza
Raygoza - - 1,639 comments

yeah

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-Rakieta-PL
-Rakieta-PL - - 487 comments

wow, great photo in a battle! Congratulations for photographer! :)

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Vaktezraj
Vaktezraj - - 190 comments

Is it just me, or is each gun actually tracking an individual target? Often that can be extremely difficult to set up unless you do a move & attack order. Just making an attack band-box, even over multiple units, forces a ship to use all of its weapons on a single target, and ignore all others until that one target has been destroyed.

Fantastic work.

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LeviathansWrath
LeviathansWrath - - 842 comments

Hence the name MultiGun Corvette.

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Krnt
Krnt - - 150 comments

Well that ship was attacking instinctively, the AI wan't complete at the time of the SS, and also the ship is using the exact same turret values from the original, HW1 was a pretty well made game, and we are using all that good data for the mod.

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TheBleachDoctor
TheBleachDoctor - - 938 comments

Damn that's alot of guns.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Do I spy a Taiidan Light Corvette at the top of the image?

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LeviathansWrath
LeviathansWrath - - 842 comments

Light corvettes are kinda point less ya.

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Krnt
Krnt - - 150 comments

And in the bottom left there is another one.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

I ask because that means yet another ship you are showing us for the first time in this selection of screenshots.

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Jkberna Creator
Jkberna - - 486 comments

It's not exactly showing, it's more leaked... i hadn't noticed it there :s
We have a LOT more ships ingame, they just aren't ready to be showed.

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Description

Hi,
As mentioned in the NEWS section, we hope you might enjoy this.
Demo coming soon, under scripting stage.