Well, what the name doesn't say, the pictures should. I aim to make Homeworld 2 a visual feast. At this point I plan no gameplay changes. Credit to CNLPEPPER for his v2 shaders. Also feel free to tell me what you like and not, I can't guarantee everybody's happiness but I'll try my best to listen.

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The mod is progressing steadily and I am implementing a bunch of new features.

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Good morning Vaygrs, Hiigarans, Kadeshi, Taiidan's, fellow Turanics and Bentusi who deem this important enough to attend.

Well, I'm still here for those who haven't been paying attention. The past few weeks have been a bit of a handful. I didn't get much modding done. I have however made a few decisions regarding some things I noticed.

Firstly there is the machine gun. I made a weapon for the hulldefense and fighters that fires single bullets like machine guns do, at a high rate of fire but at a corresponding low damage value. the weapons should have the same(worthless) combat efficiency as the stock ones, I have tested it and it seems to have no effect on gameplay, it just looks a hell of a lot cooler... you can now actually look at the vaygr assault craft fighting without wanting to scuttle them because they look terrible.

a few interceptors with their new guns...

I am removing the gritty effect. it is too random to work effectively on all ships and on some ships it doesn't look good. I have altered the reflective qualities of ships to replace the gritty effect(will post pictures of the battlecruiser). this does mean more work though. To any one who wants the gritty effect, I will release the glowmaps for download.

The salvage debris of ships will have to wait, that is a lot of work and I have enough to do for now..

Ok gentlepeoples, that is it for now, I will post more pictures and maybe video if I feel like it... btw the piece of debris in the picture is not yet updated to the specifications of my adjudicator, so ignore that.

Have a good one

Turanic Raider

Comments
Doshka17
Doshka17

Keep rockin', man.

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AmDDRed
AmDDRed

So, now machineguns acts like mini-missiles?

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TuranicRaider Author
TuranicRaider

No, they are the same weapon as the original, I just replaced the effect with a single bullet instead of a shower and increased rate of fire and decreased damage, so they still have the same damages per second, accuracy, range, projectile speed and armor penetration values.

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BlazingAngelz
BlazingAngelz

Well done, keep on going, Gearbox might screw up lol.

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guillert
guillert

i wish there was any beta or something to try the work that you have done, i think its impressive

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