The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers, multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.

Description

Replaces current Crowbar, SMG, USP and SPAS animations with 1.0 ones.

Preview
MMod 1.0 Weapon Animations for MMod 1.3
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Blue199
Blue199 - - 6,971 comments

Awesome again.

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lowenz
lowenz - - 1,060 comments

Difference between this and Moddb.com ?

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unoriginality14 Author
unoriginality14 - - 38 comments

i edited gunship mark's proper iron sights myself so it would fit for these animations

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ClankerTGP
ClankerTGP - - 21 comments

I honestly wish you could make a version with all of these separated, because while I love the fact I can have the crowbar and Shotgun animations back, I loathe how the iron sights go either or for the weapons now, I cant keep the default pistol and SMG without it screwing up the Iron sights and when I decided to go back to the default iron sights it now fixes every thing but the shotgun, like I said, it would be nice to just have these separated for convenience sake

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sarge945
sarge945 - - 139 comments

Does anyone have video of the changes? I know the Pistol went from being two handed to 1 handed (two handed looks way better), but what happened to the others?

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RexOrbis
RexOrbis - - 39 comments

The smg was only changed slightly (I think it vibrates more when you shoot now), shotgun is held lower.

here're showcases:

1.0-1.2: Youtube.com

1.3 Youtube.com

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_bismuth
_bismuth - - 1 comments

Appreciate this, the one handed animation always bugged me in hl2

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daveybcrockett
daveybcrockett - - 14 comments

Where exactly do I put the "1.0 anims" folder?
I'm playing the Half-Life 2 version.

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unoriginality14 Author
unoriginality14 - - 38 comments

by hl2 version i assume you're playing the hl2 version of mmod, so, in hl2 mmod folder there's a custom folder, if there isn't, create it, then put 1.0 anims folder inside that folder, sorry for the late response

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Guest
Guest - - 691,576 comments

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Guest
Guest - - 691,576 comments

nevermind, i think i'm just going to use all anims, sorry.

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unoriginality14 Author
unoriginality14 - - 38 comments

you can extract the .vpk file stuff with GCFScape (https://valvedev.info/tools/gcfscape/) and make a new folder in custom folder and name it Proper Iron Sights, then put the script folder that's inside the VPK into the proper iron sights folder, and delete the iron sight stuff you don't want, i apologise for the late response

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Plλyer
Plλyer - - 18 comments

The V1.0 shotgun looked so much better, i wonder why they decided to change it back to the vanilla hl2 model..

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kevinhuanca
kevinhuanca - - 4 comments

hey idk if this will work but im gonna use juniez weapons and if it doesnt then make an optional version
ok it doesnt it would be cool if it could but only the 357 ar2 and nothing more works with the juniez weapons my dissapontment is inmesurable and my day is ruined also the gravity gun works why why not

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