This compatibility patch will allow you to play through HL2: Precusor with the visual and gameplay enhancements that HL2: MMod has to offer.
- UPDATE 1.2 - BIG NEWS -
This update will make the patch fully support with the released 1.3 version of HL2: MMod. Now before you play this i strongly recommend you remove the old version. I'm not sure if the save will work, well you maybe shouldn't do this.
Custom title added in this build.
- REQUIREMENTS TO INSTALL -
Before you install this compatibility patch, make sure that the following things are installed on bellow:
• Source SDK Base 2013 Singleplayer - Half-Life 2: Episode Two ;
You also need to be enrolled into Source SDK Base 2013 Singleplayer's 'upcoming' beta branch.
Here are instructions on how to do it:
- Right-click on Source SDK Base 2013 Singleplayer.
- Go to the "Betas" tab.
- Change "None - opt out of all beta programs" to "upcoming"
- Restart Steam.
• HL2: MMod (v1.3) ;
• HL2: Precursor - with Source SDK 2013 Patch by malortie you can download it here:
Runthinkshootlive
Patch
Gameplay around 1 hours or more.
- HOW TO INSTALL -
Extract the "HL2MMod_Precursor_V1.2.rar" folder into your sourcemods folder. Then restart your Steam client.
Have Fun :)
This patches i was supposed update but IDKFA-93 was post in the list so which one is good is you choose. Remember this patch is not any relate with IDKFA-93 patches one.
If you have bugs when playing reply this comment.
When switching the crossbow to the aiming mode (aim grid), the game crashes to the desktop. Please correct this error.
To add on to this, the game also crashes every time a bullet connects with an enemy.
I also had similar issues when I tried to make patches for Silent Escape and Prospekt, so it may be an issue on my end, rather than an issue with the patch itself.
I'm having the same crashing issue when I'm firing my pistol.
Ok i fix the weapons crash problem :)
Game crashes to desktop when I shoot a CP with the pistol.
I just finished the mod,it worked great
Having the aforementioned crashing problem too. Does turning off physical bullets fix the problem? Update: No it did not.
I playing this patches with no problem, ok i will find the issue where did i go wrong
Edit: ok i fix the problem having fun :V
Cheers for the fix, it works fine for me now.
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Everything seems to work without a problem,nice work
How do you do mmod patches like these?
Here is from secepeul comment it maybe long to read but i'm sure you can make it.
The compatibility patch won't work for mods that have modified dlls.A good example is Combine Destiny.Here is a tutorial made by the guy who made the mission improbable compatibility patch.
Short guide, on how to make mods compatible. Warning: it's more complicated, if mod uses modified files. This is guide mostly for simple map mods, that don't alter key aspects of the game.
First of all, you have to get MMod patch for Mission Improbable. It will be used as template for future actions.
Second, get program GCFScape. It allows you to open vpk files, which will help later on(to make by example of Mission Improbable vpk).
Copy that patch with different name(for example, I used HL2MMod_Ravenholm for mod Ravenholm) in sourcemods.
Time to edit gameinfo.txt(remember to save changes and restart Steam after doing it):
- replace "Mission Improbable" with name of your choice;
- in place, where it looks for VPK file, put name you will use for your own VPK file.
- where it references mod folder, put name of your mod folder(RavenholmNCZ in my case);
- if your mod is strictly HL2, you may want to remove calls for Episode Two and One completely(will explain later, why);
Now,to create that custom VPK file:
- create folder with name of your VPK file(Ravenholm, for example);
- inside, create folders: cfg, resource, materials, scripts;
- now, copy specific things from original mod:
a) into cfg: config files for chapters;
b) into resource: files with mod text lines. Rename file into hl2mmod_%name of your patch folder%_english. Do same with names of chapters: if you couldn't figure it out, game later will show you, what name it expects.
c) into materials: folders vgui and models;
d) into scripts: folder "talker", if there is one, scenes.image and all files in Mission improbable patch(from respective mod).
- Now, drag & drop that folder on vpk.exe, that you can find in hl2/bin in Half-Life 2 installation location. This will create file Ravenholm.vpk, that you have to put in your own patch folder.
Congratulations,you can try out your compatibility patch. If you didn't remove calls for Episode One and Two and your mod is strictly HL2, you may run into some problems, such as broken textures or not working scenes(when NPCs just don't do anything). You shouldn't put in vpk any files, that modify HUD(!).
If you run into other bugs, check messages in console: if they reference something missing, you have to add missing things into vpk file.
Awesome mod! Thanks for making Patch with MMod! :)
Precursor is one of the best "vanilla" HL2 mods out there, awesome to add on to it.
Version of MMod 1.3 compatible now and reduce rar file size.
It’s bad that I absolutely don’t know how to use Photoshop or other graphic software to create a custom logo in the menu :(