The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers, multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.

Description

This compatibility patch will allow you to play through HL2: Precusor with the visual and gameplay enhancements that HL2: MMod has to offer.

Preview
Precursor - MMod Compatibility Patch (1.2) For MMod 1.3
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ZippyS2 Author
ZippyS2 - - 263 comments

If you have bugs when playing reply this comment.

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stalkers1
stalkers1 - - 36 comments

When switching the crossbow to the aiming mode (aim grid), the game crashes to the desktop. Please correct this error.

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IDKFA-93
IDKFA-93 - - 89 comments

To add on to this, the game also crashes every time a bullet connects with an enemy.

I also had similar issues when I tried to make patches for Silent Escape and Prospekt, so it may be an issue on my end, rather than an issue with the patch itself.

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Driver33
Driver33 - - 87 comments

I'm having the same crashing issue when I'm firing my pistol.

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ZippyS2 Author
ZippyS2 - - 263 comments

Ok i fix the weapons crash problem :)

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Carniblue
Carniblue - - 103 comments

Game crashes to desktop when I shoot a CP with the pistol.

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Secepeul
Secepeul - - 318 comments

I just finished the mod,it worked great

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CaptPatrick01
CaptPatrick01 - - 124 comments

Having the aforementioned crashing problem too. Does turning off physical bullets fix the problem? Update: No it did not.

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ZippyS2 Author
ZippyS2 - - 263 comments

I playing this patches with no problem, ok i will find the issue where did i go wrong

Edit: ok i fix the problem having fun :V

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Carniblue
Carniblue - - 103 comments

Cheers for the fix, it works fine for me now.

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Guest
Guest - - 689,943 comments

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Secepeul
Secepeul - - 318 comments

Everything seems to work without a problem,nice work

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sebi5
sebi5 - - 87 comments

How do you do mmod patches like these?

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ZippyS2 Author
ZippyS2 - - 263 comments

Here is from secepeul comment it maybe long to read but i'm sure you can make it.

The compatibility patch won't work for mods that have modified dlls.A good example is Combine Destiny.Here is a tutorial made by the guy who made the mission improbable compatibility patch.

Short guide, on how to make mods compatible. Warning: it's more complicated, if mod uses modified files. This is guide mostly for simple map mods, that don't alter key aspects of the game.

First of all, you have to get MMod patch for Mission Improbable. It will be used as template for future actions.

Second, get program GCFScape. It allows you to open vpk files, which will help later on(to make by example of Mission Improbable vpk).

Copy that patch with different name(for example, I used HL2MMod_Ravenholm for mod Ravenholm) in sourcemods.

Time to edit gameinfo.txt(remember to save changes and restart Steam after doing it):
- replace "Mission Improbable" with name of your choice;
- in place, where it looks for VPK file, put name you will use for your own VPK file.
- where it references mod folder, put name of your mod folder(RavenholmNCZ in my case);
- if your mod is strictly HL2, you may want to remove calls for Episode Two and One completely(will explain later, why);

Now,to create that custom VPK file:
- create folder with name of your VPK file(Ravenholm, for example);
- inside, create folders: cfg, resource, materials, scripts;
- now, copy specific things from original mod:
a) into cfg: config files for chapters;
b) into resource: files with mod text lines. Rename file into hl2mmod_%name of your patch folder%_english. Do same with names of chapters: if you couldn't figure it out, game later will show you, what name it expects.
c) into materials: folders vgui and models;
d) into scripts: folder "talker", if there is one, scenes.image and all files in Mission improbable patch(from respective mod).
- Now, drag & drop that folder on vpk.exe, that you can find in hl2/bin in Half-Life 2 installation location. This will create file Ravenholm.vpk, that you have to put in your own patch folder.

Congratulations,you can try out your compatibility patch. If you didn't remove calls for Episode One and Two and your mod is strictly HL2, you may run into some problems, such as broken textures or not working scenes(when NPCs just don't do anything). You shouldn't put in vpk any files, that modify HUD(!).

If you run into other bugs, check messages in console: if they reference something missing, you have to add missing things into vpk file.

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AdrianMagdanøv
AdrianMagdanøv - - 75 comments

Awesome mod! Thanks for making Patch with MMod! :)

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Dune_Jumper
Dune_Jumper - - 1,586 comments

Precursor is one of the best "vanilla" HL2 mods out there, awesome to add on to it.

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ZippyS2 Author
ZippyS2 - - 263 comments

Version of MMod 1.3 compatible now and reduce rar file size.

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KillerLex
KillerLex - - 117 comments

It’s bad that I absolutely don’t know how to use Photoshop or other graphic software to create a custom logo in the menu :(

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