On spawning into a map you can choose either Combine or Rebel forces. The server always auto balances teams and automatically switches you between each team on alternate rounds, so every player gets to play every map on every team, and teams are always as balanced as possible. The objective is fairly simple, there are 3 or more sections to each map, and the Rebel team must achieve a particular target as described by the commentary before the next area is unlocked, until eventually destroying the final target at the end of the map. Areas remain unlocked once opened, and the spawn points will move on. Combine forces are only equipped with the AR2, stunstick, smoke grenades and SLAMs as they have the easiest task. The rebels only have the crowbar, pistol and machine gun and smoke grenades. All players can view an objective map in the top righthand corner, which also shows player locations, team status, and the position of the next objective. The rebel targets can be destroyed by explosives...

Post news Report RSS New Members, and Beta 8 features

Regular ModDB readers will have noticed our 2 new team members, dotuser who will be co-coordinating PR and is currently building our new official homepage, and webbster who is out there promoting the mod like bananas and co-coordinating PR with dotuser. On the beta 8 front, we're aiming for a late

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Regular ModDB readers will have noticed our 2 new team members, dotuser who will be co-coordinating PR and is currently building our new official homepage, and webbster who is out there promoting the mod like bananas and co-coordinating PR with dotuser. On the beta 8 front, we're aiming for a late Jan, early Feb release, and as always we are trying to cram in as many new features as possible. Everyone who is fully up to date with 7b will have tried out the preliminary NV goggles, which will have matured in beta 8, but behind the scenes we also have working vehicles such as pilotable choppers, APCs and even remote controlled manhacks. Objectives are set to be more complex, and will have voiceovers with detailed in-game instructions to reflect this thanks to out professional voice talent, plus H-K is working hard on 4 (yes 4!!) new maps, which should be ready in time for the release. As always we'll be keeping everyone up to date on the day to day workings in the dev journals on the official forums, so check back regularly for developments and new screenshots. Until then, HAPPY NEW YEAR Y'ALL!! :D

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