On spawning into a map you can choose either Combine or Rebel forces. The server always auto balances teams and automatically switches you between each team on alternate rounds, so every player gets to play every map on every team, and teams are always as balanced as possible. The objective is fairly simple, there are 3 or more sections to each map, and the Rebel team must achieve a particular target as described by the commentary before the next area is unlocked, until eventually destroying the final target at the end of the map. Areas remain unlocked once opened, and the spawn points will move on. Combine forces are only equipped with the AR2, stunstick, smoke grenades and SLAMs as they have the easiest task. The rebels only have the crowbar, pistol and machine gun and smoke grenades. All players can view an objective map in the top righthand corner, which also shows player locations, team status, and the position of the next objective. The rebel targets can be destroyed by explosives...

Post news Report RSS Forgive me Mr. Brown

In the second of decay, Where the game is Assault, Move through the city, Where the atmosphere is taut. You'll see no ship on the surface, But 3 sailors Drunk, Marking the grave of the Anchor sunk. Ahem... anyway, beta 8 is out!! I know it's been a long time coming, but I promise you it's

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In the second of decay,
Where the game is Assault,
Move through the city,
Where the atmosphere is taut.
You'll see no ship on the surface,
But 3 sailors Drunk,
Marking the grave of the Anchor sunk.

Ahem... anyway, beta 8 is out!! I know it's been a long time coming, but I promise you it's well worth the wait. Here's what's new:

Modified as_watertreatment to work out some water bugs, and made valves easier to turn.
Reintroduced voiceovers.
Fixed up the Overview map to show only team mates (thanks Cogz), readded names.
Added extra keyboard commands to option menu (nightvision, overview zoom, overview lock and team menu).
Added round timer display to HUD. Fixed up and re-released as_canal.
Compiled linux port, server_i486.so included in main distros.
Added as_escaperoute and as_citytension.
Fixed trigger bugs in as_invasion, as_coast, as_watertreatment and as_ghosttown to stop combine team accidentally triggering rebel win.
Gate lights now switch off when barriers power down in as_coast.
Added magnetic crane to as_coast, armour model for buggy, and new combine tripmines.
Added drivable vehicles as objectives.
Added HL2: Assault Theme remix.
Added easter eggs to as_watertreatment and as_citytension.
Tidied up Readme file :)

You can catch all the downloads in all the usual places, either at the downloads page or on ModDB. I have to extend my thanks to Hunter-Killer our tireless mapper who underestimates how important he is to this mod, as it would be nothing without his mapping skills, and to TC|Viper at GameConnect who has put up a server with full stats logging, as well as hosting downloads. I also need to need to thank Loki and Ersatz at AdreneLAN gaming who are also hosting 3 12 man servers for HL2: Assault, so there are plenty of places to play - just check your steam server browser :) Oh, that verse at the beginning? Play the game a bit, and the relevance will become clear ;)

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