The focus for singleplayer / coop is a highly replayable and challenging survival horror. Aliens bob and weave when getting shot, making short controlled bursts a necessity, lest you be caught reloading. Ammo conservation is also a necessary skill, as ammo placement is randomized on map loading, as with all other items, including bandage rolls, stim injectors, and audio cassettes (for saving your game). No two playthroughs are the same. But this is more of a training exercise. My real intentions are to make HM into a Left 4 Dead versus styled gamemode, with a squad of 4 Marines attempting to reach and objective, and hordes of disposable aliens trying to stop them. I want to make it class based, with Marines choosing their loadouts at the start of the game, and Aliens having to wait for and score evolution points as the game progresses.

Post news Report RSS Mission Statement

The full Mission Statement for HM I guess. This outlines the goals of the mod in its fruition and the features in the most up to date version as of July 26th, Alpha 4.

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This project has been my baby for the last week or so. What started off as my first decorate script ever has turned into something I think is worthy of uploading publicly. So I present to you: Hives and Minds - Another Aliens Wad.

I've included two levels in this so far, not counting the Debug area. E1L1 and E1L2

The focus for singleplayer / coop is a highly replayable and challenging survival horror. Aliens bob and weave when getting shot, making short controlled bursts a necessity, lest you be caught reloading. Ammo conservation is also a necessary skill, as ammo placement is randomized on map loading, as with all other items, including bandage rolls, stim injectors, and audio cassettes (for saving your game). No two playthroughs are the same.

But this is more of a training exercise. My real intentions are to make HM into a Left 4 Dead versus styled gamemode, with a squad of 4 Marines attempting to reach and objective, and hordes of disposable aliens trying to stop them. I want to make it class based, with Marines choosing their loadouts at the start of the game, and Aliens having to wait for and score evolution points as the game progresses


====Alpha 4 (Initial 2level release)==== [Tested with Zandronum 3 beta, should be Zdoom compatible]
Mirrors are found here, if you can't get moddb to work.


Mega.nz
Mediafire.com).zip

Features:
-Randomly generated map spawns
-Medical bandages take time to apply and give you between 15 and 30 health [Slot 1]
-Stim Syringes are inventory items which can heal you instantly, but only for 15 health
-The M41A Pulse Rifle is currently the only weapon present. 99 round magazines. Reloading scraps the current mag,
-Three alien types: Hunter, Facehugger, and Egg
-Hunters run faster, jump, and strafe to dodge when under fire
-Facehuggers jump up as expected
-Eggs have a random chance of being mature enough to hatch, and when mature, hatch randomly when they have a visual of you
-Huggers and Hunters make rudimentary tracking noises
-All aliens bleed acid when shot and killed. These pools damage your health if you're hit or step in them, but burn through the floor soon enough to make the area safe.
-A Tape Recorder allows you to use audio cassettes to save your game. Find more tapes by exploring the maps [Slot 0]

Big thanks to CC4 and Justin Fisher for many assets!

Be advised, the wad is brutally difficult. I cannot emphasize enough: Check corners and control your fire-- this isn't just a nod to Aliens, this is your only chance for survival!

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