The focus for singleplayer / coop is a highly replayable and challenging survival horror. Aliens bob and weave when getting shot, making short controlled bursts a necessity, lest you be caught reloading. Ammo conservation is also a necessary skill, as ammo placement is randomized on map loading, as with all other items, including bandage rolls, stim injectors, and audio cassettes (for saving your game). No two playthroughs are the same. But this is more of a training exercise. My real intentions are to make HM into a Left 4 Dead versus styled gamemode, with a squad of 4 Marines attempting to reach and objective, and hordes of disposable aliens trying to stop them. I want to make it class based, with Marines choosing their loadouts at the start of the game, and Aliens having to wait for and score evolution points as the game progresses.

Description

This is the first decent version of Hives and Minds. For use with Zandronum 3 or Zdoom 2.7. Drag both files onto your prefered executable to play, and select Doom 2 as your iWad. You must have a reload key and mouselook to play properly, and software lighting or software rendering is recommended for maximum atmosphere. Slots: 1 - Fists, Bandages 4 - Pulse Rifle 0 - Savegame Recorder Enter - Stim Syringe

Preview
Alpha 4 (1st release)
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