Portable decked out player home: vendor, weapon displays, adaptive ammo replication, garden, Arena Combat, Personal Super Vault, "pool", Several high tech armors, weapons and aid items. Also always available are: Teleport, storage and sorting, shield, enemy and item detection, scale-able night-vision, fly, stun, weapon-swap, and holo-companion.
This is the IFF detect module at work, the red character indicates that that npc is attacking you, the yellow indicates items and the blue indicates a npc that is no threat. Also in the background to the right you see a shade of orange indicating that behind that wall there is another NPC that if alerted to your presence will start to attack you. The system also detects traps and applies a bright red shader to them to warn you of their presence.