Tactical Commander is a Battle Realism submod for Imperial Splendour 2.2.1b Mod and Rise of the Republic Beta (Empire Total War).
THIS IS A SUBMOD FOR IMPERIAL SPLENDOUR. PLEASE GO HERE TO DOWNLOAD IT.
TACTICAL COMMANDER 2.0
The Tactical Commander is a trial Battle Mechanic adjustment submod with the purpose of providing a more historically accurate portrayal of 18th century combat while creating a more challenging game-play. There are, however, a number of challenges. We are limited to what we can and cannot modify and the A.I. is limited to what it can handle. The following is the result of countless hours of testing and adjustment and it is a work in progress. To ensure accuracy and playability, you are asked to give feedback in this thread. The final version of Tactical Commanderwill be included in all future updates Imperial Splendour mods and it will be part of Imperial Splendour III. Please note: if you are participating my Campaign A.I. Beta test, you do NOT need to download this. It is part of the testing.
YOUR OPINION IS IMPORTANT TO US.
LAND ADJUSTMENTS
- Reduction of movement of all units
- Land units are in tighter more historically accurate formations
- Weapons are less accurate
- Land units weapons accuracy decreases with reduction of cohesion (fatigue)
- Land units morale is affected when other units route around them (Panic and route as well)
- Land units are affected more by being flanked (routes easier)
- Land units realistically recover from being routed
- Mounted units are more sensitive- looses cohesion easier (no longer able to charge about the battlefield without losing cohesion and routing)
- Casualties are more historically accurate for the time period
- Battles will be more tactical oriented than a last man standing blood bath associated with TW games.
- FUTURE ADJUSTMENT: To encourage the A.I. to charge, I am currently testing. When completed, I will update to 2.2
NAVAL ADJUSTMENTS
- Naval Battles have a more realistic feel to them
- Naval units move more slower and maneuverability are reduce to reflect historical accuracy
- Naval units will most likely route than surrendering
- Surrendering has been reduced, but not impossible to achieve in small battles. (This is more historically accurate)
- Ships sinking will rarely occur. (Historically ships took heavy damage, but would normally not sink)
- Naval weapons accuracy has been reduce to reflect the difficulty it was to hit a moving target on an unstable platform, like a ship.
- Naval gunners will become less accurate has they lose cohesion (fatigue).
- Demasting harder to achieve. Completely demasting a ship before surrendering or routing is more difficult than in in vanilla
- Magazine exploding frequency reduced.
- Game- Play Change: The morale effect of casualties has been reduced. This was done to reduce likelihood of ships surrendering in large battles.
- FUTURE ADJUSTMENT: To shortened naval battles I am currently testing; when completed, it will update to version 2.1
INSTALLATION
STEP 1: Unzip file
Steps 2 & 3 depends on your personal preferences on how you launch Imperial Splendour 2.21b.
(Please note: Rise of the Republic does not have a launcher, so please follow the direction for Empire.exe launcher).
IF USING THE IS LAUNCHER
STEP 2: Place the pack file in your IS Folder
The Directory: C:\Program Files (x86)\Steam\SteamApps\common\Empire Total War\data\IS
STEP 3: Place the user.empire_script file in the IS folder and click "yes" to overwrite the file.
IF USING THE EMPIRE.EXE LAUNCHER
STEP: 2: Place the pack file in your data folder.
The Directory: C:\Program Files (x86)\Steam\SteamApps\common\Empire Total War\data
STEP 3: Place the user.empire_script file in the following directory
C:\Users\[your name\AppData\Roaming\The Creative Assembly\Empire\scripts
USER SCRIPT for Imperial Splendour
mod "IS_TC_221bv2.pack";
mod "Imperial Splendour 2_2 DB.pack";
mod "Imperial Splendour 2_2 Media.pack";
mod "IS_Horses.pack";
mod "IS_sounds_musics.pack";
mod "IS_Artillery.pack";
mod "IS_britain.pack";
mod "IS_Flags.pack";
mod "IS_france.pack";
mod "IS_mod_BSM_4_1_Medium.pack";
mod "IS_mod_no_forts.pack";
USER SCRIPT For Rise of the Republic
mod "TC_RotR.v2.pack";
mod "Imperial Splendour 2_2 DB.pack";
mod "Imperial Splendour 2_2 Media.pack";
mod "ISBeffecto.pack";
mod "IS_Artillery.pack";
mod "IS_Early_Britain.pack";
mod "IS_Flags.pack";
mod "IS_france.pack";
mod "IS_Horses.pack";
mod "IS_sounds_musics.pack";
For details please visit the TWC page.