The Victoria 2 Historical Project Mod is an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Built using parts of the mods NNM and PDM as a base, the main aim is to improve the historicity of the game, including countries, map and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. The first release includes a vastly improved country composition and a complete rework of the global slave population. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1816 (or 1815) start date.

Report RSS No rest for the wicked

I shouldn't be doing this, but there's bugs to be fixed.

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A hotfix for update 0.4.5 is coming out soon. Meanwhile, work on the GitHub wiki goes on.

Documentation

That's a problem that, as HPM grows, becomes more and more jarring: where to find information on things. To remedy that there's a GitHub wiki that I've been slowly filling. It's still pretty empty, but the minimods section is almost complete, with the Cosmetic Minimods and the Flavour Minimods in already.

This update is just about that. I will fill it with more stuff and when it's more or less complete, I will post something about here. Here are a few of the things I need to write about and that I'd like to leave it clear for players.

  • Two-Party System
  • Casus Belli Changes
  • New Dismantlement
  • Debt System
  • Directive No 1
  • Starting Options
  • Crisis Locks

They are the stuff that I will add next to the wiki, together with common fixes to not having the right checksum. Hopefully it will make everything clearer for everyone. Until then, remember this:

  • Most CBs need at least 1 MIL score to be justified. Without an army, you can't declare war or justify CBs.
  • To declare a war against someone overseas, you need at least 5 ships.
  • Punitive expedition CB needs 10 ships and at least Naval Plans researched.

More information to come, but hopefully this helps some people.

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Victoria 2: Heart of Darkness
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arkhometha
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