The Victoria 2 Historical Project Mod is an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Built using parts of the mods NNM and PDM as a base, the main aim is to improve the historicity of the game, including countries, map and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. The first release includes a vastly improved country composition and a complete rework of the global slave population. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1816 (or 1815) start date.

Add file Report Historical Project Mod Version 0.4.5 Hotfix 2
Filename
HPM_v0.4.5.2.7z
Category
Full Version
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arkhometha
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60.76mb (63,707,321 bytes)
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3,251 (159 today)
MD5 Hash
1947911251546cda3e0519edcf3d2c18
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Description

A quick tweak for the ghost cleanup system: it makes the AI see ghost units in the player's country, so the player doesn't need to wait years for the fix. The checksum for this release is EANV.

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Historical Project Mod Version 0.4.5 Hotfix 2
Comments
Guest
Guest

Excellent work! I am digging the wiki as well. Is this the last update we can expect for a while?

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Wulfric55
Wulfric55

I've gotten different checksums for the last three releases with no corruption of any of the game files. Any ideas?

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Guest
Guest

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jman289
jman289

I've ran a couple games with this hotfix and I noticed that the Argentinian war for control over Corrientes always ends as normal and Corrientes is annexed except the war still appears in the current wars slot and shows it as a "complete victory" and the Argentine Confederation is at war and mobilized against a country that doesn't exist anymore. Not sure if it's a vanilla bug but it happens exclusively with that specific war in this mod with this particular update.

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IncogMLR
IncogMLR

Just want to say I have the same problem with this hotfix, ran 4 games up til 1900 now and the Argentinian war doesn't seem to end, even though Corrientes is fully annexed. Argentina stays mobilised throughout the whole game.

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Guest
Guest

I also get this problem. Might be just base HPM but I also have the culture split and Israel minimods if that could be the problem for some reason.

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arkhometha Author
arkhometha

Thanks for the report, I will take a look and fix it!

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Guest
Guest

I uninstalled and reinstalled the game and the mod + minimods and Argentina has formed as normal after experiencing the bug. Try that and see if it works.

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arkhometha Author
arkhometha

I'm having some trouble tracking that bug down too - everything is as it should be. I'd love to hear from the people who have it if they tried upgrading from an old patch and their HPM checksum.

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jman289
jman289

I just reinstalled and everything is working now as well. Thanks though! Appreciate the dedication. Maybe warn people that some bugs may occur from time to time without reinstallation? I know there was a time where the ACW didn't work for some until they reinstalled the game and mod.

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arkhometha Author
arkhometha

It's more or less what the Checksum is there for - it tells you if your mod version is on parity with the one I just released. If the Checksum is wrong, then it's likely there's something wrong with your version and you will see these kind of bugs that I can't fix because they happened because of a bad install or wrong vanilla version.

I really need to write down the Git-Wiki entry about this to inform people better on this.

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jman289
jman289

Good idea. I'm enjoying these updates, great stuff. I was wondering if you have any idea when you're gonna be finished with the development of the mod. Do you have a plan for how much content you'd like to add before you feel completely satisfied?

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Guest
Guest

Love the latest update; my personal favorite mod of all time! I actually have a quick question related to early Japan. Is the research points bonus when conquering working properly? I adopted the foreign training methods before annexing large swaths of China and it didn't give me any research points whereas before it gave me enough to adopt a whole new reform practically. Thanks for all your doing.

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sirnutalot
sirnutalot

Is the East India Company minimod updated to the newest HPM? I know you don't necessarily test it, but is it compatible? It is in the mod and such. Debating whether I should enable it. Amazing work by the way!

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Daniloy
Daniloy

Will you add the Kazakh Khanate?

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quizmaster
quizmaster

I'm experiencing the same issue guest was. It seems that conquering no longer gives research points like it used to. (I was under the impression that you receive research points from conquering as long as the target has 10% or more civilization progress)
One other issue I noticed after playing a few games as shogunate and imperial is that certain decisions are now locked to both.Playing as Shogun there was always an option to have power pass to the Emperor after the Boshin War and the passing of the Meji Constitution/reforms. But atm is seems that Shogun Japan can only pass decisions up to "Peace with the Emperor" with any further ones not shown. (Ending up with situations where your #1 Great power in 1900's but your still "Shogunate)

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