The Victoria 2 Historical Project Mod is an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Built using parts of the mods NNM and PDM as a base, the main aim is to improve the historicity of the game, including countries, map and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. The first release includes a vastly improved country composition and a complete rework of the global slave population. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1816 (or 1815) start date.
This is a small hotfix release intended to fix some minor problems some kind anons caught. There's a few additions too. If you want the full 0.4 changelog, which is absolutely bigger than this one, look over the 0.4 release. Save compatible with version 0.4.
-Fixed the "Reject Pan-Nationalism" decision showing up for the USA. Also made it require either accepted or good schools reform.
-Sea Power and the Merchant Marine Tech School now give up to 400 colonial points through special inventions in the naval tech tree.
-Added Venetian cores in the adriatic coast and south tyrol to avoid assimilation there for a while.
-Made italian decisions that give cores a bit more consistent.
-Added a decision for Italy to accept Maltese if they own the island and are a Constitutional Monarchy or a Democracy (along with a few other requirements).
-Added a decision to give home rule to India.
-Fixed "border policy" decisions not being hidden under government decisions.
-Fixed several CBs that could be invalidated during a war because of rapid changing conditions. Fixed Demand Concession CB not working properly.