The concept of the mod is really simple, it is the same as other props mods in other games. The hiders can disguise as objects, and hide on the map.
It's a really big update, since much time has passed since the last update. Please report every occurring bug. You can read the whole change-log in the extended section.
[+] Some closed parts of stock maps are now playable
[+] Tutorial for beginners
[+] Filled metal trashcan is added to Carentan
[+] Added the "scr_hns_guidlength" dvar, which can control the amount of GUID's last characters to check when comparing with dvars like "vip" and "namedefend"
[+] On Winter Crash, the crashed heli has a broken radio sound
[+] Added some dvar protections
[+] Stance indicator is displayed on the button of the HUD like in CoD2
[+] Dog biting now has its own kill icon
[+] Fast model-switch for hiders is bindable now with the command "openScriptMenu ingame fastswitch", and also the object selector menu with "openScriptMenu ingame choose"
[+] The "scr_hns_freevote" dvar has been added; if it is 0, the on 1.7a, instead of voting for random maps, now players can vote for the least played maps
[+] The "scr_hns_fairvote" dvar can control, if scr_hns_freevote is 0, then the maps will be handled based on the play count if it is 1, and on the time of the last play if it is 0
[×] All effects are remade
[×] On Overgrown, Sign is replaced to Barbed Wire
[-] Jammer and sensor immunity is finally working
[-] The bug is fixed, when you could get a marker as a dog
[-] Tried to fix the problem, when weapon shoot sounds prevented sensor beeps to be played
[-] Sensor beep count fixed (1, 3, 4 to 1, 2, 3)
[-] A Crossfire, a Backlot, a Creek, a Strike, a Favela, and some more jump and critical area is protected
[-] Fixed the position of the rock protection on Overgrown
[-] On Backyard, "Sandbags (Curved)" is removed from the default object list
[-] Carepackage rewards are now translated
[-] Fixed some localized typo
[-] Other fixes