Hello Neighbor: A New Day BETA 3
Demo 4 commentsThe third beta of Hello Neighbor: A New Day! BIG THANKS TO THE YOUTUBERS WHO PLAYED THE MOD!
This is a sort of Alternate Universe version of Hello Neighbor. Except it takes place after the events of Act 1 and 2. You move back to your childhood home, and the nightmares start flooding back as you find old (and new) missing posters. PTSD won't be the only thing of your worries. You soon realize you're trapped in your own mind, with your own fears and your own nightmares. Can you find a way out? Will you?
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The third beta of Hello Neighbor: A New Day! BIG THANKS TO THE YOUTUBERS WHO PLAYED THE MOD!
I now have a set name for this mod. Hello Neighbor: A New Day.
The first release of Hello Neighbor: <no set name>. Meaning, there is still a hell of a lot more to add. Enjoy this rough outline for now though!
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In this mod! it has everything that the original developers ever planned to! you need to break into your neighbor's secret door!
"Hello Neighbor: Anyone Home?" is a fan-made sequel to the first Hello Neighbor title. You play as Quentin, a young journalist moving in to the seemingly...
This is a content pack that includes blueprints, models, materials from Hello Guest and some from Hello Neighbor 2.
This is a remaster of D.C. Gaming's most infamous Hello Neighbor mods.
Очень "Легкий" мод | Very "Easy" mod. Распаковать в | Unpack to ...\HelloNeighborModKit\HelloNeighbor\Mods | Open map "Start...
A High-Effort Fan-Sequel to Hello Neighbor feauturing custom mechanics, cinematics, custom AIs and much more to discover
sir could you please give me instructions on how to install this a new day mod? i cant figure it out and there are no instructions that i can find. please if you could find the time to email me its gdmartello@gmail.com
my son has his heart set on playing this and i cant get it to work after an hour of copy pasting stuff into different folders....
Dude, how did you make it so that the player teleports from the spawn box to right in front of the camera after the animation finishes. Also, how did you make the camera auto activate and the animation disappear?
I have some experience with Unreal Engine 4. It basically consists of a Delay that fires to the point RIGHT after the animation finishes. I then use a Teleport node, and teleport the player to the finish animation position. I then use the DestroyActor node to delete the animation and CineCamera.
Edit: The camera automatically switches to the players if there is no other camera found.
Oh boy thanks! :)