Don't forget to check out the Patreon page for regular updates! ||| Status: Released - check IndieDB for download link ||| Hedon is an entirely original game (running on GZDoom Engine) designed by me (broadly known online as "Zan"), throughout the years, first as a concept/fantasy world, and thanks to the Doom modding community - an actual thing in the works. I'm an artist/fresh game dev who aims to go for as much original content as I can, including graphics (which I entirely draw from scratch in Photoshop), level design, coding, story, sound effects etc. in order to create a whole new game which tries to revive the long lost art of FPS design.
16th Nov. - Last mini-update for this demo, including more polish for the map layouts as well as some new tips and map markers for locked doors which should make navigation easier. Enjoy, and don't forget to tell me your opinion on the game via comments! *** A new demo, a new ton of stuff. You know the drill, report ANY feedback you have, I have very few dedicated testers so I need every bit of opinion on how to improve the game.
Some general updates have been made since the last alpha builds:
- You now start in a hub where you can choose maps and see what items are in game/take them for a test run.
- Difficulties have been severely adjusted and worked on. Looking for feedback!
- Various little tweaks that should give the level layouts and puzzles more backbone/make things clearer.