You play in the role of Captain Percy Freeman, a Special Forces officer who is assigned the task of tracking down and assassinating the renegade Colonel Kurtz. Things take a turn for the worse when, having set off on your mission, the higher-ups in the chain of command mysteriously decide that they want you dead, while you discover to your horror that someone has been breeding an inhuman master-race of hideous undead mutants which is now rampaging across the jungle slaughtering everything in its path. Stuck between the Viet-Cong, the U.S. Marine Corps, and the hordes of mindless zombies, with only your sidekick Barney for company and your trusty chainsaw for a weapon, your one remaining hope is to keep going deeper and deeper into enemy territory, wading through the bodies of the fallen, towards the elusive Kurtz...
I'm seeing a lot of complaining about how this port doesn't include fancy new models and textures and essentially just adds ragdoll physics and better follow AI. Let me give you some history and explain why, in my opinion, that's all this port really needed!
HOE was the original proof-of-concept for the idea of "episodic gaming". It was released originally for HL1 in 6 parts, each unleashed upon the internet separately as they were completed. With each new release, we would get a new episode as well as improvements on the previously released ones. It was a fascinating system as we got to see the mod get finished step-by-step, watching it morph from a standard HL mod with some new resources to a true total conversion.
That said, there's some things that we who followed it from the very beginning feel a connection to that are going to be lost to gamers who just stumbled upon the finished product recently. For one, the game always had a hilarious self-referential sense of humor about its place-holder models. Though it might seem like childish racism now, putting a rice hat on a HL scientist and having him shout "HELLO ROUND EYE!" so he would pass as a Vietnamese villager was ******* hysterical for those who realized it was a jab at the developer's half-assed style.
In-jokes like this stayed around right up until the end of development giving the mod much of its personality; in other words, making the models more realistic and polishing things up for this port would have been missing the point entirely! I have to applaud the developer's of HOE:Source for staying true to the heart and soul of the original. The new scripted events, cutscenes, and enemy behavior tweaks added here all either keep with the mod's original sense of humor or end up being welcome additions.
My only nitpicks are the occasional scripted event breaking (only happened to me once) and the pistol being made WAY too powerful (seriously, that **** is a canon now). Otherwise, awesome work!
This is a great mod. The gameplay is fun and the improved squad system is awesome. This horror-themed mod has a lot to offer if you prefer gameplay over graphics, and to be honest I actually enjoy the goldsrc look. The character skins are pretty well done and the voice acting is decent. But despite the gameplay being fun, it is also _VERY_, perhaps too, challenging at times. There were also a lot of times where I had a hard time trying to figure out where the hell I'm supposed to go. The player's companion throughout the mod is useful, but he does get annoying after a while when you hear him constantly babble about cold beer and "bammy-bam fun time" every 5 minutes. There also seems to be some stereotyping going on when you talk to the civilians. But get past all these negative things and you got yourself a very good mod. I'm giving it an 8.
Someone finally ported a good mod to new engine! I was always asking to port some stuff from GOLDSRC and the author of this addon ported the Whole mod! I played this mod ages ago but now I an use it in Gmod! Shame the author has no plans on porting opposing force...
This mod is awesome, no glithces were found, storyline is completed there, no texture errors, all scripted scenes are working.
Awesome port of an awesome mod.
that is a great mod , the source release is very good
Played 30 mins of napalm edition and wanted to put my fist through the monitor.
Then saw this.
Pure joy thank you.
It was one of my favorites mods for Half-Life I. And this just a port for Half-Life II. Now you can complete that mod on Source Engine. Welcome to Vietnam, son!
i dont know why people submitted that low ratings. but nobody says you have to like visuals quality of this mod, but you cant rate low for that, because a port never promises to give you visuals quality. A port made for people who wants to play older game as a mod for newer game.
and low rating for installing problems isnt fair.
also i played this game is not glitching now.
and this port is really well made, very neat, i dont know before the last update but now, its works very clean, thanks to its author.
if you like goldsource, if you like great mods, then play this. i never played goldsource version but this ported version is amazing.
includes very different and great gameplay.
its challenging, and fun.
one of my favorite mods, and really worth to play.
im amazed when i completed this mod, and im glad about playing it.
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Highest Rated (4 agree) 9/10
I'm seeing a lot of complaining about how this port doesn't include fancy new models and textures and essentially just adds ragdoll physics and better follow AI. Let me give you some history and explain why, in my opinion, that's all this port really needed! HOE was the original proof-of-concept for the idea of "episodic gaming". It was released originally for HL1 in 6 parts, each unleashed upon the internet separately as they were completed. With each new release, we would get a new episode as…
Mar 25 2011 by TheMike