Hazardous Materials - Incident at XJ 86 [R2]
Full VersionBase: New from scratch. Tools used: SSBD Level Editor, Gimp 2.8, Notepad, SSBD Packager. Release date: 2017.07.19. Last update: 2017.08.09.
Medium-sized level (about 20 minutes) that I created for a creative contest. Sam decides to inspect the complex for testing experimental weapons, during his "visit" to the lunar base. In addition to the new level in the lunar/laboratory style, there are 4 "new" types of weapons, created on the basis of the original sprites. Also added some decorative graphics.
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Base: New from scratch. Tools used: SSBD Level Editor, Gimp 2.8, Notepad, SSBD Packager. Release date: 2017.07.19. Last update: 2017.08.09.
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Well done!
You were 11th with the mod contest, i am 14th lol.
O well, we still win that game pack, which is always nice.
Leon
I seem to remember those conversations that you had on Steam about how to change or alter weapons. It's funny, i said i wouldm't go on with mapping for this game but after 4 weeks of mapping with it it is hard to stop with it, LOVE mapping, lol.
And my second map for this contest that i did sent in has a wrong ending. Doesn't work properly so i am thinking about altering that.
Leon
Only after i did sent a pm back to you i remembered that i completely forgot to talk about your mod for this contest. Did play it and i liked it a lot, specially the layout of the world and the colors. And you did make custom weapons right? Because they looked new to me, although i have to be honest and some of the bullet sprays of these weapons did look like they came from origional game weapons. But, that is not a problem at all. You did a huge job with this, much much better as what i came up with. So, great mod and i think you have a real change of winning some serious prizes. At least we both win all the games they give away because there are only 18 mods sent in, and the first 20 win 6 games or so, (all SS games, which i already all onw but that is ok, lol).
Leon
Thank you. How cool it is, really! I thought there would be more participants... By the way, this map was formally made from July 14th, before that I made an absolutely simple map in Egyptian style for the contest. If Scratch had not told me how to make weapons, I would not have taken up such an idea. I'm glad that I chose this style. The first map, which has remained undone, I maybe would finish later. I think I will soon publish here on ModDB the rest of my levels for Doom 2 and Serious Sam TSE. Maybe someone will like it ...
Thanks again.