The HaZardModding Coop Mod allows you to play the Single-Player Story and all the Secret levels Co-Operatively in Multi-Player. Supporting up to 8 players via LAN or Internet. Each Player can chose one of 3 Classes with specific abilities, to support the Team. Using the Tricorder primary scan mode when close to a Player, will activate the specific Class ability.

Report RSS HZM Coop Mod, 6.04 release planned this December

We are currently making the last changes and are testing the new features for the HaZardModding Coop Mod 6.04.

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Version 6.04 release planned this(2017) December!

Massive amount of new features, bug fixes and updates.


Most notable changes are:

  1. removed: munro_legs.st, causing multiple critical problems
  2. fixed: main.scr, script function globalCoop_main_waitForTeam getting Missions stuck
  3. fixed: Weapons sometimes continuing to fire when released
  4. fixed: Weapons sometimes not firing/
  5. fixed: m1l1c, first lift not working/getting stuck
  6. fixed; m2l2, players getting pushed outside the level by a lift moving into starting position on level start
  7. fixed: m5l2a, ending not working
  8. fixed: Friendly Fire, being used to calculate player to player damage
  9. updated: Secret weapons will work now in coop!
  10. added: killing a player in coop will add -4 penalty score per kill to attacker

This is a quick summary of the Change-log:

  • Added items/features to the Mod: 136
  • Bug fixes (several are critical): 66
  • Updates to existing features: 34
  • Changes to some functionality: 33
  • Removed features/items: 4

If you are really curious, you can check the new (work in progress) version of our Readme file, which should now contain all informations needed to get the Coop Mod working: www.chrissstrahl.de/temp/readme_hcm.pdf

If should be more into good old Change-logs here is the (current) changelog: www.chrissstrahl.de/temp/changelog_hcm.txt

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