Issues fixed:
- Marine medic upgrade doesn't make marines unable to be trained now
- Shade turrets can now be built properly
- Arbiter no longer has blueish armour
- Grizzly is now buildable
- Hunter Majors are now trainable
- Added creeps and building on skirmish maps now appear
Gameplay changes:
- All infantry now have double the range in garrison and cover
- Doubled all garrison max contained so units like the spec ops elites can garrison and big garrisons like the pelicans can hold more units
- Arbiter can heal himself in one second when out of combat
- All brutes now regenerate health which takes from 7-10 seconds
- Changed the costs of most units and upgrades
- Locust acceleration nearly tripled and improved velocity and turnrate
- Scarab's velocity decreased by about a third and decreased the turnrate
- Sentinel aggressor's sentinel beam as been buffed a lot so it actually does damage
- Wolverine's turn rate is halved to make it look more natural
- Greatly decreased the scarab's range
- Engineers have increased velocity
- Can now only have three brute chieftains at once
- Covenant infantry throw grenades more often