Now you may be wondering "Wtf is this mod about?" Well it's in the title to make Halo Wars more like Halo 3. This will range from some new units like different ranked elites, brute, and grunts and new vehicles like the fuel rod wraith. Units will now also use Halo 3 stats and new upgrades that correlate with Halo 3. This mod won't be balanced at first so one faction may be way stronger than the other, you have been warned!

Post news Report RSS Releasing a patch and delaying the mod until there's new modding tools

Unfortunately I'm delaying the mod until blender is compatible with the current tools as they are made for 3DS Max 2018 and I have the 2020 version so I can't edit and export existing models or custom ones. Here's the changelog for the patch though and gameplay changes.

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Issues fixed:

  • Marine medic upgrade doesn't make marines unable to be trained now
  • Shade turrets can now be built properly
  • Arbiter no longer has blueish armour
  • Grizzly is now buildable
  • Hunter Majors are now trainable
  • Added creeps and building on skirmish maps now appear

Halo Wars Definitive Edition Sc 7

Gameplay changes:

  • All infantry now have double the range in garrison and cover
  • Doubled all garrison max contained so units like the spec ops elites can garrison and big garrisons like the pelicans can hold more units
  • Arbiter can heal himself in one second when out of combat
  • All brutes now regenerate health which takes from 7-10 seconds
  • Changed the costs of most units and upgrades
  • Locust acceleration nearly tripled and improved velocity and turnrate
  • Scarab's velocity decreased by about a third and decreased the turnrate
  • Sentinel aggressor's sentinel beam as been buffed a lot so it actually does damage
  • Wolverine's turn rate is halved to make it look more natural
  • Greatly decreased the scarab's range
  • Engineers have increased velocity
  • Can now only have three brute chieftains at once
  • Covenant infantry throw grenades more often
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