This patch should fix most issues with Alpha 1V. If I missed any major issues I'm sorry and might do a 1.2 if its anything serious.
Issues fixed:
- Marine medic upgrade doesn't make marines unable to be trained now
- Shade turrets can now be built properly
- Arbiter no longer has blueish armour
- Grizzly is now buildable
- Hunter Majors are now trainable
- Added creeps and building on skirmish maps now appear
Gameplay changes:
- All infantry now have double the range in garrison and cover
- Doubled all garrison max contained so units like the spec ops elites can garrison and big garrisons like the pelicans can hold more units
- Arbiter can heal himself in one second when out of combat
- All brutes now regenerate health which takes from 7-10 seconds
- Changed the costs of most units and upgrades
- Locust acceleration nearly tripled and improved velocity and turnrate
- Scarab's velocity decreased by about a third and decreased the turnrate
- Sentinel aggressor's sentinel beam as been buffed a lot so it actually does damage
- Wolverine's turn rate is halved to make it look more natural
- Greatly decreased the scarab's range
- Engineers have increased velocity
- Can now only have three brute chieftains at once
- Covenant infantry throw grenades more often
Played this new version and gotta say alot of the things I reported on last time when I commented as A guest you fixed up and that's awesome. So theres some things I noticed this time around Don't know if they are a major issue as it didn't me too much. Heres a funny one so on the map crevice for 2v2 when you spawn in with any leader you will notice you have flood swarm as allies that you can command I tried to see if they could infect enemy leader units and unfortunately they can't which kinda made me sad would have been cool to have infected flood units while playing as humans or covenant but i'm 100% sure that's unintended to have them as allies to command. Heres a big one The foreunner bases on Foreunner maps the Defense turrets are WAY too strong and I mean strong I had a Full assault team ready for a base raid and they all got insta killed or 2 shotted even my brute chieftans got killed in like 3 shots from those base defense turrets so those need a huge nerf to them as it's impossible to destroy the foreunner bases you can try it yourself just to see how strong they are. Here's a small detail I noticed when you upgrade the jackal snipers to the beam rifle and put them in a sniper tower or any kind of Cover based object they still have the beam rifle models in thier hands but shoot the carbine projectiles instead of the beam rifle as if you never upgraded them which I thought was kinda funny but ruined my Plan to hold down the area to my bases since the carbine is pretty weak for the jackal snipers. Pretty sure this is an animation limitation but the brutes can't shoot the carbine properly it's like they shoot it backwards not that it matters I just paid way too much attention to how they shot it and it felt odd. For Miranda She still has the Hawk Upgrade for the hornets which as the player you can't access yourself since it's grayed out but for some reason the Ai Ally and Enemy have full access to the Hawk upgrade Just thought I should mention that. Holy cow this is large but this is my 2nd report if I find anything else i'll be sure to let you know. Oh and I hope someday that Camo bug can be fixed it'll be awesome to pull off Elite Spec ops Sneak attacks
Thanks for all the feedback much appreciated! Looks like I need to do a 1.2 patch now lol. I thought I might have not done the defense turrets so that's just me being lazy as they still have the orginal stats and I still can't fix the camo bug its really annoying because I haven't changed anything and its really annoying but hopefully in the future I'll figure it out or just give them Arbiter camo at this point .
Fixed all them issues apart from the camo bug and brutes as them using jackal animations looks weird from what I remember and they're the only other two handed covenant in the game unfortately. I actually did change the turrets but made them do 140 damage for some reason either forgot to change it or was high so changed it to 40 to match the sentinel beam. Again thanks for all the feedback!
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