A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

Report RSS What's ahead for Sins of the Prophets in 2016

Today we're going to discuss with you the immediate future plans the team is working on for the mod and where we hope to go in 2016.

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Today we're going to discuss with you the immediate future plans the team is working on for the mod and where we hope to go in 2016.

AI Performance Issues



But first of all, we need to publicly address an issue. We're fully aware that the AI has had some performance problems this past release and that on many of our custom maps the AI can either start out as a dud or flutter out after attempting to build a titan. The issue here is two-fold:

The team at Ironclad have begun working on new patches to the game (Sins of a Solar Empire) and because of our titan-slowdown problem they were able to hunt down a bug in the game's engine that caused the AI go wonky while building a titan. It's less marked in the base game, but our particular pace, balance, and playstyle exacerbates the issue. You should see that bug patched when SoaSE:R updates to 1.83. (A big thanks to Lavo for being able to reproduce this bug in the vanilla game which allowed Ironclad to find it!)

In the meantime, thanks to research and testing by Dawn of the Reaper's own Lord_Set, we've got a slight change in the research tree that has helped alleviate the bug through code-wonkiness of epic proportions. Testers are reporting that the AI performance issues are mostly gone. We're also working our way through custom maps and adjusting them to help the AI grow better.

We are currently discussing whether or not we want to release another build before SoaSE:R updates to 1.83 or wait it out and work on more upcoming content.

The Future




We've already publicized the new model for the DOS-class Supercruiser for the Covenant, the addition of the Epoch-class Heavy Carrier and the swapout of the Phoenix for the Noryang in the UNSC roster. The next leg of our work includes the retexture of the Punic-class Supercarrier based on techniques learned by Malcontent while working on the Epoch and Noryang, followed by the Strident-class Heavy Frigate (model has been updated since last seen).

During the process of writing this article Spartan Games and 343 released information about a UNSC ship class they've named the Orion-class Assault Carrier. As our roster is full, we have no plans currently to include the ship, however we are going to rename our own battlecruiser of the same name to respect their unfortunate decision. We're leaning towards calling it the Artemis-class. For the uninitiated, in Greek mythology Artemis is Orion's companion and goddess of the hunt.

Covenant Defense



Prior to announcements made last year by 343/Spartan Games there hadn't been much said about Covenant defense of held territory outside the fact that defense fleets existed for High Charity. Now we know that a new ship called the ADP-class Escort fulfills a primary role in patrolling Covenant territory and we plan to make great use of this information.

We're going to introduce more Covenant defensive infrastructure, to include the addition of a few more ships dedicated for that role. The Covenant Defense Fleet, as we're calling it, will feature the ADP-class Escort, a ship designed for Halo: Fleet Battles specifically for colony defense. Alongside it we'll see support Liches and a few other ships as time goes on. These ships will be called in (automatically) via an ability on an orbital structure, they'll cost no supply, but be unable to jump between planets. They'll respond to threats inside the gravity well, then leave after an allotted time. Size of fleets will be dictated by research and the number of tactical structures you've built.

Obviously, as time goes on we hope to fill out the Covenant orbital structures and replace various placeholder models until both the Covenant and UNSC are feature and asset complete.

VO work continues, example of the Autumn voicework straight from Sancho's studio below!

We've also created a Facebook group for fans talk about the mod:
Facebook.com

Comments
IndominusSheep
IndominusSheep

What about the Forerunners/Prometheans? Still Classified?

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Unikraken Author
Unikraken

Still classified.

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Dark_One99
Dark_One99

She is fatter than it looks...

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Thunder.K3D
Thunder.K3D

Sure

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tigersebel
tigersebel

How about the AI-Issue that the covenant doesnt attack anymore once you build many ODP's. Will this be fixed too?

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Unikraken Author
Unikraken

They're all related.

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tigersebel
tigersebel

Ah cool. Thanks for the information

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niggledafiggle
niggledafiggle

Not too sure about the VA for the Autumn, didn't sound right to me. And since it's after the HALO encounter wouldn't it make more sense for it to be Wellsley you hear? Liking everything else though.

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Unikraken Author
Unikraken

None of the VOs for any of the ships are the ship's AI. You're hearing the ship's commander.

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niggledafiggle
niggledafiggle

Is this a Commander from game/book lore or of your guys own creation? Just curious cause I couldn't find any officers with Scottish heritage when searching through Autumn's command crew.

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Diezel23
Diezel23

Well it was fun being a capital ship while it lasted RIP Phoenix Class. Looking forward to seeing the new ships in action!

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Unikraken Author
Unikraken

Phoenix isn't going away, she's just going into a less mass-produced role.

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Artur_Revan
Artur_Revan

Glad you didn't cut it. Phoenix is a damn good ship.

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davidt0504
davidt0504

I'd love to hear your reasoning for that decision? With an entire game based around the Spirit of Fire, it would seem that ship should stay as a staple.

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Unikraken Author
Unikraken

It's not a dedicated ship class, it's a refit of a colony ship. Its importance to the story doesn't change its role in the fleet.

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davidt0504
davidt0504

Have you guys decided on a role that the assault variant will take in the mod?

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davidt0504
davidt0504

I'm sure you guys would get some cheers from the fans if you kept the Assault variant of the phoenix as a hero unit. I'm sure everyone would love being able to play as Captain Cutter and Captain Keyes.

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scrouse
scrouse

You guys have done a phenomenal job with this mod so far. Its an incredible blast to play. If possible, would you be able to increase the fleet sizes even more? The battles are already epic-scale, but having the pop cap become even larger would be greatly appreciated. If not, no worries. Thanks again for the hours of enjoyment!

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Unikraken Author
Unikraken

Use the game settings to increase fleet sizes on your own.

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mikenike696
mikenike696

How

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scrouse
scrouse

I apologize if I wasn't specific enough. In the game settings, I understand that we can increase the fleet size to x2. Which is great. However, I was requesting if you could please add a x3 or even a x4 fleet size option (for even greater scale battles). Thanks.

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Unikraken Author
Unikraken

That kind of functionality is locked into the engine. SoaSE modding is actually pretty limited. We can't do that.

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scrouse
scrouse

Sorry for the delayed response. No worries about the fleet sizes. This is perfectly fine. I appreciate you considering my request. I'll continue to enjoy the mod as it stands!

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Guest
Guest

Is this supposed to work with SoSE:R 1.83? I just wanted to make sure if it does, because I didn't quite understand whether if this will work for 1.83 or you guys are still preparing to release that later.
Also, thanks for the hard work!

In the readme.txt, it says to extract files to the 1.82 mod folder... I have 1.83 and this mod will not make it past the loading screen.

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Unikraken Author
Unikraken

We haven't moved to 1.83 yet.

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Guest
Guest

Thanks for responding. Keep up the good work! I am moving to 1.82 for this mod, cause it looks so awesome.

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Nazmaster
Nazmaster

perhaps some time in the future would you include the famous ships or structures like infinity, cso super carrier(halo reach) the unyielding hierophant, high charity and perhaps an error where sanghelis-human alliance vs covenant loyalist. this would make your much adored Mod hella crazy madness

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Unikraken Author
Unikraken

Infinity is the UNSC titan right now in the mod. High Charity is in the mod. UH is coming. CSO won't be in the mod.

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RustyNinja
RustyNinja

Not to be a hater, but I would have traded all of those capital ships for a proper model of the SDV. The Covie fleet just looks so ugly when one of their mass produced ships has all those holes in it.

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Thunder.K3D
Thunder.K3D

Hi guys can somebody tell me how to Change my Version of sins for the mod?
thx for the answers

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Yestra
Yestra

When is the next update with more kool stuff? :)

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Thunder.K3D
Thunder.K3D

Yeah hope i can use it then for 1.83

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Inderezzed
Inderezzed

I liked that new Autumn VO. Good work guys! Plus, I liked the ones about Keyes and knowing she added singing?! I'm sold. Once again. Nough said here.

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Eateroftheworld
Eateroftheworld

First off, this mod is easily on the top of my favorites list along with star wars Interregnum.
I'm having a problem with the covenant when I try to build a titan it will que up but never builds. I have fleet and capital maxed out and enough materials to build 2 titans (I know I can only make 1). So just wondering if there is something I'm missing.
Thanks.

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Discoendymion9
Discoendymion9

Hello. I was playing the mod when I notice the flood spores have not been taking over my ships. Also there a glitch were the AI goes outside the gravity well and dont stop. I Just wanted to inform you of this glitch.

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LG4518
LG4518

boonjour je mis tous en facile mais je fait que perdre il tous le temps des vaisseau ennemi qui a paraise je l enpresion de joue en mode l egendair vous pous vais faire quelle que chose sur la prochene mis a jour

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LG4518
LG4518

le probleme que je se que les ennemi ont deja 3 planete et il ont recherche plein d autre vaisseau pour temps je mais en mode facile et economiste jesper que dans la futur mis ajour se sera corrige je suis debutan et chaque fois que jy joue je me fait tu par une immense flotte et un titan

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