A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Report RSS Stalwart-class Light Frigate WIP (view original)
Stalwart-class Light Frigate WIP
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ProCOMMANDO38
ProCOMMANDO38 - - 55 comments

I like it :D and I know its just a WIP, but this looks too much like the Charon/Paris, and doesn't Stalwart has more of a rounded/curved engine and aft section?

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Unikraken Author
Unikraken - - 3,224 comments

Original Stalwart is a complete box: Static2.wikia.nocookie.net

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JayTheGam3r
JayTheGam3r - - 1,869 comments

Its a nice box

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David0425
David0425 - - 224 comments

Will the stalwart look like that halo 2 version or have a more SOTP texture style to it?

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Unikraken Author
Unikraken - - 3,224 comments

I assume our texture style with some of the old elements in it.

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DEATH_TROOPER
DEATH_TROOPER - - 197 comments

What abilities will this ship have over the Paris/Charon frigates?
Or will it just be cheaper?
(btw nice WIP, cant wait for it to be finished)

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Daefaron
Daefaron - - 27 comments

IIRC, they were going to make it the anti-fighter frigate replacing the MAKO. Weak MAC, more AA. Hopefully they add more point defense guns to the model for it's role.

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Unikraken Author
Unikraken - - 3,224 comments

Read description above. More guns being added.

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Nanoelite001
Nanoelite001 - - 531 comments

"replacing the MAKO"

Weknowmemes.com

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JVS_36
JVS_36 - - 81 comments

Am I the only one looking at this and thinking how long ago I saw their original design? cant wait to see it textured guys I thought your work back then was good and it only gets better

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LiquidatorBrunt
LiquidatorBrunt - - 102 comments

what software do you use to model?

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Unikraken Author
Unikraken - - 3,224 comments

Paint.

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David0425
David0425 - - 224 comments

Lol

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Description

Annihilater102 has updated the Stalwart's model to reflect some of the more modern aesthetics to UNSC frigates since the production of Halo 2. A number of guns are still being added, but this is the preliminary framework we're going off of for texturing and development.