A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
This is version 0.87 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included in the zipped up file. You'll need to unzip the file named "Sins of the Prophets" and extract the folder named "SotP v0.87.0" to your mod directory (most likely still named "Mods-Rebellion v1.85"). If you attempt to enable the folder called "Sins of the Prophets" the mod WILL NOT work. For any questions please refer first to the installation instructions text document, then to this forum post, the finally try to contact the Facebook page via a private message. Do not message individual devs for assistance.
This is version 0.87 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included in the zipped up file. You'll need to unzip the file named "Sins of the Prophets" and extract the folder named "SotP v0.87.0" to your mod directory (most likely still named "Mods-Rebellion v1.85"). If you attempt to enable the folder called "Sins of the Prophets" the mod WILL NOT work.
SotP 0.87 - Change log:
-Fixed bug allowing AI to build two titans.
-Fixed Strident debris issues.
-Made final Infinity and OAS research subjects unlock at tech level 8.
-Possible remedy to the infamous darkspace/sublight bug.
-Titan Construction has been changed to be more predictable.
-Added New Banished, Swords of Sanghelios and UNSC Navy Player Icons.
-New MAC Round model.
-New Halberd model.
-New CPV Model.
-New OSS Model.
-New Plasma Cannon Particle.
-Numerous string fixes.
-New Valiant and Marathon ability particles.
-New point defense guns based on info from Warfleet.
-Replaced SHMAC model with original ODP SMAC to prevent confusion.
-Revamped Plasma Torpedo effects.
-Texture updates to the ORS, Valiant, Halcyon, Epoch, DRP, and DSC.
-Tweaks to battle graveyards.
-Updated Archer texture.
-Additional ability icons.
-Event notification tweaks.
-General UI updates/fixes.
-Made titan research more intuitive.
-New Covenant CDA-class Battlestation ability Icons.
-New tactical Management Icons.
-New fleet grouping Icons.
-New resource and extractor Icons.
-New icons for docking/launching fighter wings for UNSC and Covenant.
-String tweaks based on new info from Warfleet.
-Traditional Super MAC stations are now called Moncton-class OWPs as per Warfleet.
-Updated loading screens.
-Updates to quick market menus.
-Usability updates to info cards.
-Updates to empire tree selection and notification icons.
-Additional Outlaw Sectors tweaks.
-DOS and Artemis now have a passive de-cloak ability for uncovering stealth ships within a 10km proximity.
-Scouts now have 20 minutes of cloak time.
-Scouts must also leave a gravity well before re-cloaking once effected by the DOS/Artemis.
-Titans now have a fixed level as opposed to keeping their old levels or losing them all upon death.
-Removed antimatter capacity increases gained from artifacts and antimatter costs on all abilities.
-Capital ship colonization ability now gives you additional constructors for a time with the number and duration, respectfully, depending on the level of ability.
-OSS Micro-slipspace jump ability tweaks, now has an increased turning rate directly after jump and a decreased jump range making it equal to infinity.
-Infinity Micro-slipspace jump ability tweak, now has an increased turning rate directly after jump
-New Marathon ability : Falchion AP missiles- De-buffs shield regeneration by up to 21% and armour by -3 at maximum buff stacking; buffs applied to a given number of ships within the Marathon’s radius and the number of times the buff is fired changes with level.
-New Valiant ability: Indra EMP Missile - Can only be casted on single enemy capital ship, star base, or titan. This ability reduces enemy damage by 15% per shot and gives -25% to ability cooldown rates.
-CRS and Charon-class ships can now reinforce planets, healing them a small bit as long as they are out of combat and near the planet to encourage larger use of the ships (This ability must first be enabled to be used).
-Hornet Mines now have 5 HP to allow for detonation from point defense weapons.
-Sahara mine laying ability now has a 60 second cooldown up from the previous 30.
-All combat frigates and capital ships now have rear firing point defence weapons when applicable, save for the CAS.
-Changed up how Flood mode works; they are currently in an alpha state, use at your own risk.
-Winter Edict. (No Display Image, Very long Phase Lanes)
-Alert Icons all turn into each other rather than a proper hover icon.
-Rare gravity well overlap.