New update now the project name is just Halo Doom
See description for changelog
Changelog
New Brute classes
Minor (no armor) - Brute plasma rifle
Major (Purple armor) - Spiker Rifle
Captain (Golden armor) - Brute Shot
Ultra (Blue Armor) - Needle Rifle
Chieftain (Red armor) - Meele Gravity Hammer
Armor system for Elites and you can take out the armor with a charged plasma shot
Elites Ultra (Withe) and Zealot (Red) goes berserk when you take his armor
Grunts Minor (Yellow) and Zapper (Red) enters on panic mode when low on health they drop their weapons and start running away from the player
Grunts Major (Blue) Ultra (White) and Deacon (Black) goes kamikaze when low on health
Now the player can take out the jackals shield with one charged plasma shot
New veichles
Phantom (boss) they drop troops and attacks the player when they drop the troops enters in a turret mode
Wraith (boss) heavy damage attack can be disabled with one charged plasma shot
Banshee (2 variants the caco replacer that only use their plasma turrets and the pain one that use their plasma turrets and heavy cannon) can be disabled with one charged plasma shot
Ghost can be disabled with one charged plasma shot and the Shade Turret
Fixed HUD now shows keys
Hope You all enjoy this mod
reat work. but, some script errors ccured.
Yep the scripts errors only happen on GZdoom or LZdoom on Zandronum works fine you get some warnings but the game runs fine
Thats because a clash betwen the native Zscript from newer versions of Gzdoom and LZdoom and the medal system for multiplayer it just took the player back to the menu every time it dies but like i say it works fine with Zandro
cool. i try it on zandronum.
so how do you laod it in zandronum? just got the instalelr instaleld.
Drag the pk3 file and drop it in the Zandronum exe or use ZDL
It's more likely that the scripts use something that has been deprecated in later versions of GZDoom or there's some other similar incompatibility (like it using something not present in GZDoom or something) with them, seeing as current GZDoom versions still very much support Decorate and ACS and if it crashes to the menu, that means the VM that handles the scripts and stuff has aborted. If you comment out the multiplayer and medals ACS files in the loadacs.txt file, it'll work just fine in GZDoom with no VM aborts or any other issues.