You've been living in your house for about 3 years now with nothing to fear. Until one Halloween night, it all changes... there's someone out there. Someone looking for you. It's up to you to keep them out or run like hell. Except outside your house is an endless forest. Where no one can hear your screams.
The Flashlight was the weapon with the most changes made to it, I had almost 5 models from when we started the development till now, this one was the best of them so we might stick with it till we finish the mod!
The Baton was a very recent weapon added to the game, we still didn't code it but we will eventually.
The Baseball Bat was a weapon we wanted to add since we started developing the mod but we never did a model for it so we were using the crowbar instead, now it is here, this probably will not be the final version but at least we have a model for it
As for the maps, I still haven't done much, I've been working on textures and I made a folder with 4000 textures ready to be used, some of them I will not use because there isn't any place I can put them but yeah.
Heya it's me again, RafaXIS!
Today I would like to talk a little bit about how the development from Halloween Horror is going.
We haven't worked so much as we were before because we all have our things to do like school so we end up not having much time.
So anyway, today I'm not gonna spoil too much content because some of it we want to reveal it only when this mod gets released. One thing and I think it is really important it's the style of the mod, this mod is a psychological horror mod, it messes a lot with the player's head. Even I (the mapper) get scared of things that I made and I know how they work. One thing I can reveal about it is that it contains a lot of sounds that trigger some people's Fight or Flight response, if play this in the right ambiance (in the dark if you can :D).
Heya, it's me RafaXIS from The Phoenix Project. Today I would like to announce one of our most recent mods, "Halloween Horror;" a mod where you play as a kid during one a Halloween night. Today we aren't gonna give spoilers, we are only gonna show some features we would like to do and some ideas for the future of this mod.
Today we aren't gonna give spoilers, we are only gonna show some features we would like to do and some ideas for the future of this mod.
*You no longer can use the flashlight like in the Half-Life game, here you will need to find one and use it manually. This adds more of an atmosphere to the mod since you can't see what's in the darkness without a weapon.
*Fog, thanks to Sabian (Lead Developer) who coded it. We don't know if we are gonna use this feature or not but hey, looks good.
Props, these models aren't really that good but I made them so we don't need to use brushes, also we can use textures with a higher resolution. (This model is a Panasonic TU-DSB30 that Sabian actually owns. Thanks to him for taking the pictures!)
New textures, textures are a thing I really want to focus on because with bad textures the map can be perfect but it will look like sh*t.
Some cool ideas we could have for this mod are co-op, we think this would be really good if we can add that.
Another plan is a better flashlight, I was never a big fan of the Half-Life 1 Flashlight, so if I could make it look better that would be a good thing, which brings us to the Paranoia source code; the Paranoia source code has some good features like bumpmaps and the flashlight, so using it wouldn't be a bad idea but we would need to do many changes to it.
I guess this is everything for today, this was just to announce our most recent mod that is in development, and wouldn't be a better time other than Halloween, so Happy Halloween everyone! I hope this is still gets published on October 31 haha.
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