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Half-Life: Town is a MOD-Project by the german Half-Life-mapper-community "MoN". We intend to create a highly complex virtual world with the resources, given by the Half-Life engine (Based up on the SoH open source Mod). The most important features of the game will be - A complex law-system - Many possibilitys to earn money and improve in the current job. - Drivable cars and other vehicels - social life of the inhabitants (contains improved AI) - Includes Ageia PhysX engine - Includes other graphical improvements Please be informed, that the textures in the maps are still dummy textures and NOT self-made. At the moment we are using textures from doenerking . If you are interested in this mod, please visit our Forums Our publisher needs some attention as well: Please check also our partner's page:
Well, most of you already recognized that the mod is dead. To put it in words: Yes it's dead. For now. We will be back and finish the job...
dead?
I just uploaded a new video, showing the new Half-Life: Town "dynamic monitoring screen" technology.
new content
We finally have a 3D Model Artist who supports us with his skills. The development of the physics engine is suspended at the moment. Instead Protector...
3d model artist
The project page is finally online. We are still in demand of a modeler. Please dont be foolish, help us ;)
mod page online
We decided to not implement the Phys X engine. Protector is developing an own physics engine at the moment. An early preview of some door-physics can...
phys x dropped
The Coding part of Half-Life: Town is developing great... The mapping-part does so as well. The problem child is, that we have no modeler in our team...
no models - no game
Protector recently added some new features to the mod: - A Forest-Entity: Placed somewhere in the map, it will create a forest. - A L.O.D-System: Level...
some news
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