So yeah, i completely disappeared from this project entirely, but it wasn't because i was disinterested in making it. Long story short, it's difficult to de-compile maps and I'll just leave it at that.
Another reason for me nearly forgetting about this project is, well, other projects. I'm, as of currently, really far along with Jalaso Doom's development that i got a little caught up in finishing it that i kinda forgot about everything else. In the mean time while I'm a bit burnt out on doom's annoying ass level editor, i thought I'd make up that useful time in developing swern since I'm not doing anything else interesting anyway.
De-compiling maps? I thought you were just making a randomizer?
Yea, if you thought that and are a fan of randomizer's in general, then this mod isn't for you. I figured i was being a bit vague on what i was saying about this mod, I'm not making a randomizer, I'm redoing the entire campaign from scratch with new level design (obviously referencing a lot of the original half life level design so its not completely foreign), with added animations n shit ect ect.
yup, not gone or dead or frozen.
you do realize the original hl1 rmfs were leaked back in 2003, right?
wait, were they? Well frick, that'd make this process a whole lot easier then.