HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.

Description

===================Half-Life: Enriched Version beta 0.85===================Description:============HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.

Preview
Half-Life: Enriched - Alpha version 0.85
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Guest
Guest - - 689,865 comments

you are doing the lords work with this mod, I can't thank you enough for your hard work.

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spectywecty
spectywecty - - 6 comments

Just gonna list off a few bugs I've encountered while playing this version of the mod:

- In the start of Office Complex the elevator doors don't open by themselves so I had to noclip to get out.
- The Gargantua in On A Rail seems to be broken too? On my first playthrough it completely ignored 2 grunts and immediately went after me, and on my second playthrough I loaded up a previous save only to find the Gargantua wouldn't chase me properly unless provoked with explosives.
- Around the end of On A Rail when you're done launching the rocket, if you happen to reload a quicksave and get out from the command center it just straight up kills you. (Edit: It actually happens no matter what, doesn't depend on whether you loaded a save or not. It seems like the killzone just continues to linger around after the launch sequence.

These are just the ones that I remember, there are probably some other smaller bugs I ran into which didn't bother me too much.

And this is probably a skill issue but did the game get any harder or smth? I feel like the HECU and Vorts seem to hit a lot harder.

But other than that I'd say this is a great mod, a definite 10/10 in my book once the mod fully releases.

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Guest
Guest - - 689,865 comments

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Guest
Guest - - 689,865 comments

So do I put this in my valve folder or something?

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Addontester
Addontester - - 478 comments

you put the folder inside the half-life folder

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LyokoDesura
LyokoDesura - - 153 comments

In version 0.84, I was having a bug in Inbound where the tram doesn’t move & the player is stuck at the beginning of the map. Assuming it’s not just a case of leftover maps from previous versions (with the maps being shuffled & chapter transitions being moved) causing graph issues, what was causing this & was it fixed?

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Guest
Guest - - 689,865 comments

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Vrabo
Vrabo - - 47 comments

- You softlock after launching the rocket in On A Rail because you instantly die if you try to leave that area

- The dam water at the start of Surface Tension isn't transparent

- There's weird invisible walls around in the cliff area of Surface Tension that makes it very unpredictable to navigate, particularly at the very start when you exit the pipe and around the ladders after the chopper attack

- The skyboxes don't really look good when you're moving around, feels way too claustrophobic like you're stuck in a small box instead of being outside.
The area in the cliff area of Surface Tension also no longer has it's 'wow' factor since it looks like you're so close to the ground instead of super high up.

Just some critiques I had playing through. I really love all the changes and work you put into this! Looking forward what else you have planned.

Btw, odd suggestion but you could remove that one platform in that large Interloper room full of vorts and controllers to encourage more use of the longjump instead of just walking over to the other side, it's between the "nostrils" and the first ramp in that large room. (I feel like Xen areas never encourages the player to use the longjump except the very first 3 jumps.)

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buddydog_2017
buddydog_2017 - - 17 comments

good mod

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