Description:============HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.
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Half-Life: Enriched
Version alpha 0.80
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Description:
============
HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.
This build contains the following chapters:
0: Black Mesa Inbound
1: Anomalous Materials
2: Unforseen Consequences
3: Office Complex
4: We've got Hostiles
5: Blast Pit
6: Power Up
7: On A Rail
8: Apprehension
9: Residue Processing
10: Questionable Ethics
11: Surface Tension
12: 'Forget About Freeman'
13: Lambda Core
14: Xen
15: Gonarch's Lair
More chapters are being converted. Check the MODDB page for new files!
Moddb.com
Installation:
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Copy the 'enriched' folder into your Half-Life folder (../Steam/steamapps/common/Half-Life/). Restart Steam and Half-Life: Enriched should be visible in your list.
Copyright:
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Maps, models, sprites, sounds and textures by Hezus
You are free to use textures, sounds, sprites and models from this MOD for your own non-commercial work but I'd like to be credited for it. You are NOT allowed to release these maps for any other game or MOD.
Changelog:
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Version 0.80 (18th December 2022)
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- New Chapter: "Gonarch's Lair"
+ chapter is now 1 BSPs (was 3)
C15A:
- Completely remade geometry
- Added houndeyes to first area
- Gonarch will start behind cover and break through after x amount of time
- Reworked the Gonarch's node paths and health boosts
- Tunnel collapse now works on two-step trigger (player AND bigmomma)
- Changed the Gonarch death sequence
- heabcrabs now only spawn once
- Changes to older maps:
C7A:
- Minor texture fixes
- Moved water slightly lower to stop clipping issues with train
- realigned angled light fixtures
- added sound to draw bridge
C7B:
- Minor texture fixes
- Swapped barney body
- Moved barney to the top of the elevator at the start (so he's of more use)
- Created better paths in the first grunt/slave fight
- Fixed bad duct brush
- fixed floating gate stand something
- added extra health and armor
- updated crates with tarps
C7C:
- Minor texture fixes
- fixed tnt elevator trap not showing up
- added extra health and armor
- fixed ladder sides being lit by red texture light
C7D:
- Zombies are now zombie_soldiers
- fixed bad terrain brush in rocket area
- fixed missing sound on freight train
- set blast room door to force close and gib bodies
- added extra health and armor
- updated crates with tarps
C11G:
- Removed trigger_changelevel to endmap
C14A:
- Swapped crystals for models
- fixed clipping issues on 2nd island
Models:
- new xen crystal models
- updated barnacle model
- updated xen tree model
- updated xen spore model
- fixed some animations in human_grunt model
- added null model to disable gibs
Code:
- Adjusted values for BIG_AE_JUMP_FORWARD
Misc:
- added support for detail textures for C7A, C7B, C7C & C7D
- added zombie_soldier and zombie_barney to FGD
- added ammo entries to weaponbox entity
Nice
Gonarch stuck in one place, and i can't do anything
Can you fix surface tension map where you pick up rpg, if gibs, headcrab or helicopter falls in the skybox, game loaded last save, and letters in this location teleporting you in the skybox and loading last save.
Is fixed for the next version!
Please make source files!
Why would I share my map sources? The MOD isn't even done yet.
The entire Mod freezes at the Main Menu after selecting the "Chapter Selection" option. An error message is then presented: sounds/weapons xbow_fly1.wav has a bad loop lenght.
What do?
Are you playing on Steam or WON Half-Life?
Sorry for busting on your business I just wanna know something
Will there be a xash3d version I could possibly put it in my group and make people play it I want mobile people to experience the fun too I know this might not sound good to you but I want people to have fun too so lemme know your thoughts and I'll think of the possibility sorry if this sounded anomalous
Here's my group if you wanna know Moddb.com
There will not be an offical version for Xash. The WON DLLs should work on Xash, though. So if you want to do that for personal use then that's possible. However, you're NOT allowed to repack my mod and release it somewhere.
It's a pretty cool mod, Gonarch's lair is a bit buggy, but I guess it's because it's the last map made, apart from that a ladder in lamda core, in the laser part is broken and you can not climb