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Half-Life: Enriched
Version alpha 0.65
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Description:
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HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.
This build contains the following chapters:
0: Black Mesa Inbound
1: Anomalous Materials
2: Unforseen Consequences
3: Office Complex
4: We've got Hostiles
5: Blast Pit
6: Power Up
7: On A Rail
8: Apprehension
9: Residue Processing
10: Questionable Ethics
11: Surface Tension
12: 'Forget About Freeman'
Changelog:
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Version 0.65 (17th October 2022)
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- New Chapter: "Forget About Freeman"
+ chapter is now 2 BSPs (was 3)
C12A:
- fixed headcrab stuck in floor
- reworked snark nest logic
- killing 2 out of 3 monsters in the bay area will now trigger reinforcements
- adjusted turning speed of valve to match hatch opening speed
- removed RPG + ammo from fence area (swapped for other ammo)
- added ladder to get out of the ichy waters area easier
- last turret in elevator area is now also triggerd by laser instead of auto-start
- added extra turret to elevator area
- tank area now has proper info_node system
- moved some rocket ammo from bottom of the pit to upstairs tank area
- moved human grunt from bottom of the pit to upstairs tank area
C12B:
- changed elevator logic so you can go back up
- added alien slaves to combat the first 2 grunts you encounter
- swapped some alien_grunts for slaves for more variety
Changes to older maps:
C1A:
- added new variants of scientists / barneys
C1B:
- added new variants of scientists / barneys
- completely remade Xen area
C2A:
- added new variants of scientists / barneys
C2B:
- added new variants of scientists / barneys
C3A:
- added new variants of scientists / barneys
C3B:
- added new variants of scientists / barneys
C4A:
- lots of minor texture fixes
- reduced health on big crates
- replaced yellow railings with texture based ones
- added fade effect to bridge area drop
- changed fire door emergency light effects slightly
- added new variants of scientists / barneys
C4B:
- fixed stripe texture clipping
- removed some _minlight values
- addded extra light to the first health charger
- added blended textures to terrain
C5A:
- fixed cargo lift not going up
C5B:
- added new variants of scientists / barneys
C6A:
- added new variants of scientists / barneys
C10A:
- added new variants of scientists / barneys
- fixed changelevel to c11a
C11E:
- added new variants of scientists / barneys
C11G:
- added collapsing ceiling area from 'Forget about Freeman' to this map
Models:
- new scientist model
- new barney model
- new headcrab model
- new scientist zombie model
- new alien slave model
Misc:
- added support for detail textures for C4A & C4B
Yay! Update!
Nice!
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Looking good. Been enjoying the lighting reflections. thanks man for your hard work.
How have you been, HeZus?
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