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Half-Life 2: Retaliation is a singleplayer Half-Life 2: Episode Two modification. It brings you into the familiar world of Half-Life 2 just as the antlion invasion of Nova Prospekt takes place. You step into the shoes of a notorious Rebel soldier who has been held captive in Nova Prospekt for months. During the invasion, he escapes his prison cell and goes on a long and violent mission to retaliate against the Combine, and aid the Resistance in the revolution. Travel through brand-new areas in Nova Prospekt, fight your way through three never-before-seen locations in the Half-Life 2 universe, witness the beginning of The Uprising, and ultimately carry out your retaliation.

Report RSS We Are Hiring! And We Have Some Videos Too

We are recruiting members to join our development team for this fine mod of ours, and we have some videos to show you fine folks about some newly-implemented, and probably last and final gameplay features there will ever be.

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Hello everyone! Adrian "The Joker" Lopez here with another news post for you regarding this fine mod of ours called Half-Life 2: Retaliation. We've got some videos here for you that demonstrate some new gameplay features(probably the last to be implemented ever), and we also would like to discuss the fact that we are looking for additional personnel to develop the mod alongside us. More details as we go, so lets do it.

Vision Desaturation

One of the newly-implemented gameplay features that I've wanted for a while was vision desaturation, or when you are injured, your screen will start to turn grey and you will begin to hear your heartbeat. This feature was made possible by the brand new Shader Editor that was released not too long ago, and some good ol C++ coding. To fully understand this new feature, why don't you look at the video.

Pretty cool huh? I think it adds a bit of spice to the mod, instead of the same ol little red flashing health indicator letting you know your going to die. The visual effect of your screen just adds some oomph to it.

New Blood, Weapon Animations, and Muzzleflashes

In order to increase the spice and pizazz a bit more, we decided to add new blood decals. They are different than the standard HL2 blood decals, and they look more realistic and less gory. We also added realistic muzzleflashes, they are slightly brighter, emit a bit more smoke, and look a bit more yellow. And as for the new weapon animations, we replaced the old AR2 with one that's more orthodox and familiar, as well as replacing the pistol with another that is a better animation then what we had. The animations are courtesy of ManTuna. Yes, we give credit to him.

Anyhow, why don't you see them for yourself:

Ah, that's nice ey? Just some nice details that make the mod more unique and enjoyable.
And as for the last bit of news we have for you today...

We Are Hiring

That's right folks, we are hiring. We are currently looking for:

  • Four veteran and highly-experienced Source engine level designers

As a level designer, you would be constructing, detailing, polishing, designing, and completing full sections of the Half-Life 2: Retaliation campaign. You will be given designs by me and my partner, and you would need to be able to build the map according to the designs to the best of your ability.

If you would like to apply for the job, please send an email to with your contact information, Steam URL or Steam ID name(so that I may add you and interview you) and pictures/your portfolio of your level design and if you've worked on Source engine modifications before.

Full recognition, credit, and recommendations will be given to you for your work, and you will be added to the official Half-Life 2: Retaliation development team page on my portfolio.

Our Farewell

Well everyone, that's all the information we have for you right now. Until next time,

- Adrian "The Joker" Lopez
Half-Life 2: Retaliation Lead Developer

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Well, with the old smg, the visiual effects on injury and blood textures, this mod is back n the way for something great. The muzzleflashes (of the smg) looked a little bit as if they were in the wrong place (next to the smg). Also, add some shacking to the grey fade, to indicate the player that the pc is so baddly injured he can't even stand tall anymore (about 15 hp or less maybe?). This will turn every near death situation in a andrenalin driven fight for survival, as it gets harder to survive an ecounter if your aim and move is decreased. Pistol looks good also, its good to see these little changes, freshign it up and making it fun to use it, even if you have played HL 2 / mods very often. Last thing: Blood. If you want to achieve an even more realistic flair, try to make a blood texture for the ground, looking like a big mess of blood.

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Could bearly hear you in the video. Speak up!

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AdrianL1996 Author

It wasn't that bad!

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