Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies. Traverse vicious canals, make new allies, and brave the horrors of the Quarrytown. Immerse yourself in a revitalised combat system featuring old arsenals made new again, with added features to raise the bar in gameplay. You've been waiting for quite some time, now. It's time to climb aboard.

Report RSS Half Life 2: Raising the Bar REDUX: Update V2.12

Half Life 2: Raising the Bar REDUX: Update V2.12 - weapon revamps, animations, map progress, team updates.

Posted by on

Half Life 2: Raising the Bar REDUX: Update V2.12

Hi, everyone. Welcome to Update V2.12, from the Raising the Bar Redux team. This update, we’ve got some updates to our team organisation, revamps to weapons and animations, and some improvements to the arcade for the first time in a while.

Team/Project Updates

Firstly, we have two announcements to make regarding development. The first is the introduction of three new team members: Jasper, //Cftsc_, and EgonHaystavk. Jasper is conducting level design and 3D modelling, whilst Egon is an “on lease” level designer, so to speak, whilst he does the revamp of the Free TVs map. When it’s complete, he may not remain, as that was his key interest in the mod. As for Cftsc, he has come on for music composition, and composed the ambient track you can hear in the background of this video. He has already begun putting together an interesting soundtrack for the game, and we’ll be looking into a soundcloud in the near future.

The other announcement is that we have decided to scale back updates to a monthly schedule, rather than biweekly. Whilst development continues effectively in all areas of the mod, we are also aware that there will be high points and low points, as with any hobbyist modding team, in the amount of productivity. To ensure we can still sustain satisfactory updates, saving content for a monthly basis now makes sense in the long run, even if we can’t yet personally see our ability to maintain bi-weekly updates falling in any time soon.

Weapon Revamps

MP7

OICW

Pistol

Alyxgun

SPAS-12

One of our key focuses since the last update, as per usual, is the continuing revamping of the player’s inventory. To that end, new material settings were prototyped, developed, and finalised with the intent of helping make our weapons look more satisfying. You’ll only be seeing a few, here, but every weapon has received this treatment. You’ll also notice that we’ve made several model changes, too – the Spas-12 has a brand-new model, as does the MP7, and the Pistol has been redesigned to look more like HL2’s. The Alyxgun was also the subject of several arduous hours of carving and modifiers to help it look higher quality than the default worldmodel we were using before. Finally, as you might notice on these weapons and on the animations, we have brand-new viewmodel arms thanks to Lenoax, who graciously gave us his blessing to use the arms (for the hands, credit goes to MaxOfS2D and Facepunch Studios. We’re also in the process of implementing his HEV MK V suit into the game to replace the entity’s default model, but it (as well as the arms) are still subject to modifications.

Arcade Improvements

Finally, we have two shots of the arcade, depicting maintenance areas of the complex. Whilst these may look unassuming, they demonstrate a new direction and new skills developed by Jan whilst he was working on the construction site. With construction almost wrapped up – we simply need to have the consul plaza and Lab02 finished to create the level transitions in and out of the level – Jan’s been going back to the arcade to bring it to a similar standard of finalisation. More substantial changes will likely be seen next update, but for now, these will give you a taster of the extra work going into the map.

Finishing Up

That concludes the article of Update V2.12! As you can see, animations, weapons, and mapping continue to be developed and iterated upon. Before ending, we’d like to announce the last few roles we’re looking for on the team at this moment:

  • An experienced mapper
  • A concept artist

If these positions interest you, please add me on discord at Kralich#0901. All of the details about job postings will also be in the video update.

Thanks for watching, and tune in next time for more!

Post comment Comments
scart-
scart- - - 525 comments

Any particular reason all weapon images are taken at a weird angle?

Good to see you finally came to your senses regarding the green weapon models - it looked awful!

Reply Good karma Bad karma+10 votes
Kralich/David Author
Kralich/David - - 832 comments

To demonstrate the new .vmt settings, so the ambient lighting would reflect off the model.

Reply Good karma+6 votes
KrispyOS
KrispyOS - - 1,286 comments

Finally you made weapons not green, it looked awful. But with those new changes to weapons, it’s looks so much better.

Reply Good karma Bad karma+10 votes
Chocolate-Helicopter
Chocolate-Helicopter - - 227 comments

theyre still kinda green

Reply Good karma Bad karma0 votes
KrispyOS
KrispyOS - - 1,286 comments

Not a green as it used to be.

Reply Good karma Bad karma+4 votes
sumbum21
sumbum21 - - 87 comments

i actually liked the green... it fit in amongst the new industrial look

Reply Good karma Bad karma-1 votes
Magic_Nipples
Magic_Nipples - - 1,325 comments

I hope those view arms are wip because they do not look good atm. I only see the Gmod combine hands with a not finished sleeve that don't match each other.

Reply Good karma Bad karma+9 votes
Kralich/David Author
Kralich/David - - 832 comments

The hands were picked out by the animator who liked them, and the rest of the team agreed, so they're remaining. As for the arms, they're still being worked on, yes.

Reply Good karma+5 votes
Magic_Nipples
Magic_Nipples - - 1,325 comments

Questioning the status of permissions with using another games hand mesh is hostility huh. Being a free mod doesn't mean taking assets is ok if permission wasn't gained. Lastly, the whole "our team says/thinks" isn't a good excuse to genuine criticism or for that matter questioning if something is ok to use in the mod. I can understand the team has a vision and a goal, but that flag can't just be raised every time someone thinks something is lackluster.

Reply Good karma Bad karma+6 votes
Quadro283
Quadro283 - - 562 comments

Less green on the weapons? I like it

Reply Good karma Bad karma+3 votes
Olku_
Olku_ - - 2,074 comments

Imo the new MP7 doesnt fit HL2

Reply Good karma Bad karma+6 votes
modda
modda - - 69 comments

Looks good, keep it up!

Reply Good karma Bad karma0 votes
Aynekko
Aynekko - - 660 comments

On the first screenshot of "Arcade improvements", I can't quite understand why the floor cable is on the ceiling. It's doesn't seem to be hanging, but I can't see if it's attached too. And why would anyone attach it in such manner? I know it's such a small detail but it really bugged me :)

Reply Good karma Bad karma0 votes
A-Shift
A-Shift - - 308 comments

To be fair, there are plenty of these exact cables on ceilings in Nova Prospekt (sometimes they float in the air too).

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: