EXIT is a single player HL2 mod. It's also my first mod. EXIT is uploaded June 25th

RSS Reviews  (0 - 10 of 24)

Tricky platforming. Solutions are subtle and easy to miss the first time around. Doesn't hand-hold the player.

Path forward may have been a bit too obscure a lot of the time. Lead to excessive exploration out of necessity. Felt like every new area had a new unintuitive puzzle. The game is called "Exit", but it's taking forever.

Engaging and atmospheric.

Combat was a little heavy-handed with the swarming to encourage gravity gun use, but fun all the same.

Pacing a bit chunky and abrupt. Can't ever really get any good flow going where you feel like a firefight badass and puzzle expert. Every turn had me stumped initially until I ground it out. Perhaps a few too many hidden vents to be believable.

Ravenholm vibes. Horror oriented. That baby room was WTF.

7

Satiam says

Agree Disagree

EXIT - This name really fits to the game. I had a lot of fun thinking out-of-the-box looking for an exit to move on. This added an interesting element to the gameplay. There was only one "puzzle" where I needed help from a walkthrough. And even then, I thought afterwards that I could have found it myself if I had trusted my feeling that 'this burning car was at a different place before the explosion'.
Overall, I can recommend the mod to anyone appreciating these "puzzle" and parcours elements.
The mod took me approx. 100 minutes to finish.

"EXIT" really isn't a bad mod.....perhaps it is also ineptly-named ('Exit?').....

The reason why "EXIT" isn't quite a keeper for me....is due to the fact that there are an EXCEEDINGLY-MANY 'script errors' from the beginning of this mod till the very end: I had to enable the 'no-clip' cheat VERY MANY times in order to bypass doors that didn't open (very, very manyi)....and/or to 'discover' other means of progressing from one end of each level to the next. There are also, in addition to these flaws, grates and tunnels that are out of reach (without utilizing noclip)...and grates that are 'obfuscated' until household items (filing cabinets) are 'blasted' out of their places using the gravity gun...and also several or more instances where a hole in the floor is 'discoverable' only by shooting a piece of wood that doesn't quite blend in with the rest of the floor, etc.

With the sheer amount of script errors throughout "EXIT," I rate this otherwise fairly decent mod a 6/10...

7

This mod isnt anything flashy or glamorous, but for a free way to waste an hour it is well worth the download

9

ubilλmbdλ says

May contain spoilers Agree Disagree

The people who voted under 7 point should be the ones who gave up in the first levels of the mod because of the puzzle elements.

I've just finished the mod and all I can say is that this one is a great mod! For a first mod? It is excellent in terms of lighting, combat balance and puzzle.

Explorers are rewarded in the mod which is very good.

The way of solving puzzles are kind of repetitive after a while (finding a button to open the door/exit).


I'm on my way to play the sequel!

8

Good modification with cool level design and the standard gameplay

Not a bad start.

The level design is tight and the gameplay is tense, with close-combat zombie fighting and combine near the end.

It's a nice little mini-mod with a lot of action packed within, give it a go :)

8

HuntaH says

Agree Disagree

nice

Very Bad Mod. 0/10 All The Way

8

Andrey_Gorkin says