A mod all about the Beta version of Half Life 2's iconic City 17 chapter, that will attempt to restore the lost content found within the Half Life 2 Beta Leak and present the universe of Half Life 2 with a fresh new coat of paint in a much darker and more unique light.

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Report RSS c17_trainstation_01 (Progress v0.4) (view original)
c17_trainstation_01 (Progress v0.4)
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Blue199
Blue199 - - 6,971 comments

not bad, I like the glass roof

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ReezeTheVampire
ReezeTheVampire - - 3,934 comments

That combine tech is pretty impressive, I wonder how they are hiding the supports for such a large glass roof?

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Description

Hello everyone! This is a pretty big update of the trainstation (mainly the changes are visible on the outside areas of the map) this took me three whole days of work almost non-stop mapping, coming up with ideas, making prefabs and etc... Here are all the changes of the map as a list: Added buildings in the 3d skybox for background, added a smaller trainstation for more detail, added more areas that your cant go to like gates locked doors and a checkpoint, reworked almost all of the buildings in the starting area of the map (the street part area where you can look from the trainstation), added combine march to make the map more epic as the trainstation is the introduction map of the mod, added a combine officer that doesn't let you enter the station until the combine march is over, fixed most of the textures in the map, fixed bugs and ways to escape the map, detailed some small objects of the inside of the trainstation to make them pop more, added a citizen worker that's working on the tiles, added gates at some of the doors of the station to make the player go around the map more and explore it and also this makes it so that you won't miss any scripts in the map, added a lot of new details to the chasum and added a hangar and a factory building around the edges of the chasum to add more detail to the map!