A story you can summarize in a sentence. A game you can finish in an afternoon. NOT a puzzle game. But the puzzles will save your life.

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Games : Half-Life 2 : Mods : HAL : Files
Filename
HAL.zip
Category
Demo
Uploader
itsbadforya
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545.01kb (558,086 bytes)
Downloads
12 (1 today)
MD5 Hash
8d1d3357be89d34096fe98c272828897
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Description

Sample Released! More to come! Details and instructions inside!

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HAL
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Guest
Guest

Couldn't find anything in the zip file about installation, did what your other text said and put it in the maps folder of HL2...(after taking the bsp out of the folder and just installing that instead of the whole thing)...absolute rubbish to play though..died twice then deleted it, not worth the download.

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itsbadforya Author
itsbadforya

Hey! Thank you so much for your feedback! If it's alright with you, can I ask what the worst thing about it was?

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Grip-hearttin
Grip-hearttin

Just played this too.
I'd say the first puzzle room is too small. I don't know how hardcore you want this mod to be, but if you increased both height and width, it would be easier to maneuver. Then you could also make the obstacles move faster because you don't have to worry about precise jumping to not take too much damage. I just think they feel a little bit too slow and cumbersome right now.

Second part of the puzzle I have more problems with. I didn't notice the platform which makes the elevator inaccessible moving the first time so I just noclipped. Maybe make the ladder longer and only close it off once the player tries to climb it, so it sends a clear message.
You can totally break the waterblocks. That's just annoying when you're trying to solve a timed puzzle, not difficult. Fix that. Also maybe move the opening to drop down into the room where you're supposed to put the blocks, so that the player can see that they're supposed to do something there. Or make it more visible.

But all around not bad, I think this could be interesting.

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itsbadforya Author
itsbadforya

First, I want to thank you for trying out HAL. Not only that, but also for putting in the time to give invaluable feedback.

To be real with everyone, I spent hours thinking and rethinking about all of those details and game play decisions that you have described. Trying to anticipate what others would do and feel in any situation. This is not me trying to guilt anyone. Absolutely not.

I only say this because when making something, you try to balance the tone you want to set, the limitations of the engine, and the playability of what you have. And it's feedback from others that really cuts through all of that to give you clarity.

As I said, this isn't even the demo. It's a demo for the demo. There is a lot that I'm not showing.

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